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Showing results for tags 'layer height'.
I had a chance to give STORIES a go last week and after several hours of frustration and extensive readings of this board where others expressed their on-going frustration, I found myself looking for a simpler solution. It is far easier to think in relationships than absolutes. I sure wish Vectorworks could help us design this way. My request is to allow users to set a layer elevation as an offset from another layer. That is - allow us to reference layer elevations from one another. This looks like a relatively easy integration into the current design layer setup. Substitute (or add as a separate option) "Layer Level" for "Story Level" Allow the user to set an offset value from the referenced layer. Allow the user to set the offset from either the layer elevation or the layer elevations wall height. The wall height is a means of defining the layers thickness. A layer's thickness can be positive or negative relative to it's elevation height. In the following example I'm using the components of a floor system to illustrate how this would work rather than separate floors, roof, etc. The Subfloor layer is referenced as the Datum Elevation. The subfloor has a "wall height" (thickness) of -3/4" The Finish Floor (FF) is set to the Datum Elevation. It has a thickness of 3/4" The Framing layer is linked to the Subfloor layer wall height (which is 3/4" below the datum) and has a thickness of -11 7/8". The Mudsill layer is linked to the Framing layer and has a thickness of -1 1/2" The Foundation layer is linked to the Mudsill layer and has a thickness of -24" The Footing... With this method, one doesn't have to remember that the Top of the Footing is actually -3'-2 1/8", the software is doing the math for you. I would imagine that the Edit Layer dialogue would display the absolute height (in gray) while showing the layer that it is referenced to. The user could then choose to unlink a layer at any time and set a manual elevation for it. The ease of use would be amazing. If my floor joists needed to change to say 14", I could just change the layer wall height for the Framing layer and everything linked to it (below that layer) would automatically adjust. It could actually make sections fun again.
I just made the mistake, against my better judgment, of setting up a project with different layer z values for different stories. What a mess it makes of my work process - and all because of one crucial, missing bit of functionality. Let me give an example: I have maybe 100 surveying stake objects from a survey on a steeply sloping site. I can't look at these objects from the side and tell which is which (labels from side view wish?). So I copy a particular locus, and paste-in-place on the appropriate layer to see if my measured floor finish corresponds accurately to the floor level of a particular story in this 4-story structure. Guess what - because of layer z values, that object does not paste in at the correct height. It pastes in with respect to the layer z value of the layer I am working in, not the z value relative to "world z". If we could have the option to paste in place relative to world z, that would be a great help and I could use the "story" structure that VW promotes as a major feature. I use paste in place across layers very frequently, maybe a dozen times a day for various purposes. I would post this in the Wish List forum, but I don't see that in forum navigation - does it no longer exist?