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Hi all, just wondering if anyone knows how I can align the hatches of horizontal timber cladding, as shown below? I'm doing the model in 3D. If they were just 2D fills then local mapping would work, but since these are hatches applied to components of a wall I don't believe local mapping is an option. Thanks!
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so i spent some time today building dialog boxes to learn how they work and I'm actually having some fun with it. is it possible to update other fields based on a vs.CreateEditText() field? id like to be able to type something in there and then it update a static text field somewhere else in the dialog box. preferably in real time... i see theres a vs.NotifyPullDownClicked(), which means theres some sort of functionality like that already. also is there a way to set a statictext field ALL THE WAY to the right side of the dialog box? basically above the OK button.
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hey guys, working on a plugin that replaces various objects with solids so i can send them to another program. I'm running into an issue with mirrored objects. when i create my solid and then rotate it into place using vs.RotatePoint() the object goes the wrong way because its mirrored. is there a way to undo mirroring or to know if an objet has been mirrored so i can deal with it per object.
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hey yall, so I'm getting VW2022 up and running and migrating my plugins over. i have one plugin thats giving me an error. Traceback (most recent call last): File "<string>", line 1 in <module> ValueErroe: bad marshal data (unknown type code) now the weird thing is i only get this error after encrypting it... it works great before encrypting it.