Jump to content

drmdzh

Member
  • Posts

    169
  • Joined

  • Last visited

Reputation

5 Neutral

Personal Information

  • Occupation
    Set/Costume Designer
  • Location
    NY

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. SOLVED - I think someone mentioned this, and I had tried it, but I needed a save/quit/restart to make it happen - so apologies for missing that. In the resource browser for the symbol - Edit Symbol Options - View as Uncut below when Cut in Viewport AND Display 2D Components must be checked in the viewport options.
  2. Thanks. Still can't get it. Attached is the image in top/plan in design layer. The settings I'm using for the horizontal cut, and what I'm getting in the viewport. As you can see, it's still giving me the cut view, not the symbol view, in the horizontal section viewport. (I want the blue filled rectangles to show up in the ground plan, not the section style objects)
  3. Attached. In the classes "City Panels" and "Tree Panels" - I would like to see the 2D component when I create a horizontal section viewport for a ground plan. (I realize I could go in and edit annotations and do in "manually", but it seemed to me like there should be a way?) Thanks! A Little Night Music.vwx
  4. Yeah I thought it might be that, so I switched it and i didn't seem to change anything.
  5. They are hybrid 2D/3D symbols - not lighting devices, just panels and scenic chandeliers.
  6. I have a bunch of symbols I've created for a show - various panels and hanging fixtures. They have 2D and 3D components to them. I would like the 2D version of the symbol to show up in a horizontal section viewport when I create a ground plan. Is this possible? I have selected "Display 2D components" in the create viewport dialogue. I thought this was supposed to make this happen, but I am still getting the cut-through version of the 3D component in my ground plan.
  7. I have a camera view set up, final quality, and I'm trying to create a viewport of that view. When I did this yesterday, the viewport was cropped exactly to the camera view. Now today, when I go to my sheet layer, it is showing my entire model, and not cropping to the camera view. I know I can crop the viewport, but I have multiple sets, and I wanted each view/crop to be the exact same, so I set up a Saved View for this exact reason. Also, it should be working just like it did yesterday. What's the fix? Thanks.
  8. When I rendering in final quality, I like what I'm seeing (image 1) - the door is in silhouette. When I export image file, or export pdf, the door is "lit". (image 2) (notice also the lighting on the portal changes - it's darker in image 2, whereas the door is lighter... ??) Why the change? I only have single light near the door (point light in front of the bust). Why is it changing when I render?
  9. 1st image is light at 500% - OpenGL, 2nd is RW 3rd image is light at 100% - OpenGl, 4th is RW
  10. Yes I did, that's what is so frustrating, I am using the exact same settings.
  11. Yeah I did wireframe so you could see how things were set up. Then went to Renderworks final.
  12. I have the texture set to Image, Reflectivity - Glass, Transparency - Image. Light at 100%, angled down through the panel. The Image is on an 3' line, extruded 18' down, so 0" depth. And I get zero light coming through. Last image in Final Renderworks front view.
  13. Can you do me a favor and send me that file (the one you lit with my panel in it?) I just can't get the same results. Thanks.
  14. I am certainly not getting the results you are getting. And I've never had this issue before, I have done this before quite often, but my last version was 2023... did something change? test file attached. transparency test.vwx
×
×
  • Create New...