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Tamsin Slatter

Vectorworks, Inc Employee
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Posts posted by Tamsin Slatter

  1. You're welcome.

    In a way it is very similar - the key difference is that only the story elevation is "absolute". The design layers associated with that story have their elevations set relative to the story. So, if the story changes, they change automatically.

    Have fun!

  2. Hi Kromer

    It's not there anymore! You now set up your layers using the new Stories functionality.

    A story is created for each story in the building, and design layers with specific level types (e.g. Finished Floor, Walls, Ceiling etc.) are assigned to the story with elevations relative to the story. Architectural objects are "story aware" so they are bound to specific level types within the story structure.

    Probably best to have a look at the Help on the subject to get some more detail, but that's an overview. Ultimately, it's much more flexible because if you change the elevation of a story, all the design layers and objects that are bound to the story will adjust automatically. And it's easier for transfer out to IFC.

    Hope that helps get you started.

  3. Hi Lyle

    The scale bar can't go directly onto the Sheet because the sheet is always at 1:1, so the scale bar ends up too large!

    However, double-click the Viewport and choose to Edit Annotations. Now you can add your scale bar and it represent the same scale as the Viewport. Then click Exit Viewport Annotations.

    P.S. If you use the Drawing Label within the Viewport in this way, it will also display the Viewport Scale and the Viewport Name for you automatically.

    Hope that helps!

  4. HI Ruralguy

    I agree with Peter. You won't miss Sketchup at all. I was training a group the other day on Landmark, and they also asked me some Sketchup questions. It was a while since I'd fire it up, but I found it so clunky. The ability to immediately push/pull objects in VW is fantastic.

    In addition, you'll find all the takeoffs useful. The planting and hardscape tools are fabulous, you can draw walls that know they are walls and you can also create a model of site and modify contours. And the way these tools are organised, you only need to draw in plan if that's comfortable and familiar to you. The 3D will be developing under the covers with little interaction from you.

    Good luck on your exciting new journey!

  5. Just a quick thought... when you set the GIS coordinates in VW, are you setting it for the specific design layers? Setting the Georeferencing in Document Prefs does NOT automatically apply that to the design layers.

    You probably already know that... just a thought.

  6. Hi

    You can do this as follows:

    Click the Eyedropper tool and click Preferences. Check the box to Pick up Plug in Parameters.

    Then you can pick up parameters from one landscape area and use the second mode to transfer from one to the other.

    To save them for future use:

    Set up your Landscape Area with Mix 1 - draw a small sample of this on your drawing area. Select the area and choose Modify>Create Symbol. On the dialog, ensure you check Create Plug-in. The ensures that the symbol will remember it is a Landscape Area.

    To use it, drag it onto any drawing. You can then either use the Reshape tool to make it the shape you need, or draw a new area and eyedropper the preferences across.

    Hope that helps!

    • Like 3
  7. Yes I'm afraid you do have to create a separate symbol for each size. The simplest way is to find the plant definition in the Resource Browser and then right-click and choose Duplicate. You can then edit the definition of the new plant and change the spread.

  8. Yeah - Attribute Mapping was my original answer! But with an extrude, to use this tool, you will need to convert the mapping to planar which will allow you to map the texture on a chosen surface of the extrude, but will also cause the texture to run through the object. This is not new behaviour.

    If you want better control over different planes on the extrude, you could try Modify > Convert > Convert to Nurbs. Then your object will be many separate objects all of which can be textured independently.

  9. Carl

    Renderworks has had a huge overhaul since Vectorworks 2011.

    Take a look here for a migration guide, but you can now use the Attribute Mapping tool to scale and map your texture. But it also depends on the object you have applied the texture to as to which controls are available on the Render tab.

    You can download my free migration guide here...

    http://www.vectorworks-training.co.uk/Buy_Vectorworks/Renderworks.aspx

  10. Hi

    Are you dragging your plants from the Resource Browser? If so, they will display that text preferences that were in force when you created the plants.

    This is what to do:

    Ensure nothing is selected on your drawing.

    Choose Text > Format Text and set the text preferences to the font and size you want.

    Click OK.

    Double-click the plant you want from your Resource Browser favourites. On the Landmark workspace, this will invoke the Place Plant tool - choose the placement mode you want on the Tool bar.

    Click on the drawing to place the plant. The tag will display with whatever text was set in the Format Text dialog.

    Hope that helps!

  11. Peter is spot on that this is a clear case for referencing. If the files are referenced between users, it means that users will all be looking at the latest version of the file and will reduce the risk of information being out of date.

    However, if you really do just want to import a design layer from another file, click the Layers button on the View bar and click New to create a new layer. Instead of naming your layer, click Import Design Layers and then browse to find the file from which you want to import the layer. Select the desired layer(s) and then check Import Layer Objects. Click OK and the layers and their objects will be imported.

    • Like 1
  12. Hi

    I'm not sure what you mean about not being able to manipulate outside the Z axis? Can you describe in a little more detail what you want to do and I'll do my best to help.

    You can change the Z value on the object Info palette. Do you mean that you need to change the hanging angle? If so, you have two options:

    Change the hanging angle on the object info palette, but this will not give you the correct laid down view or hang all the lights at the correct Z height

    OR

    Use Create Plot and Model View - this is the element I showed you during our online session - this creates viewports of the elements and allows you to have an angled model with a laid down top/plan view.

  13. You don't mention if you have Renderworks, but if you do, you could also consider using Image Props, if you have access to image editing software. You need to remove the background from such images and crop them so that there is no blank space around them. Then, run Model > Create Image Prop and follow the instructions on the dialog. Create a Transparency Mask on this dialog and choose the background as a the transparency.

    We made a short movie on how to do this... you can find this and other movies here:

    http://www.vectorworks-training.co.uk/Buy_Vectorworks/Training_for_Design_Vectorworks_Training_Gifts.aspx

    Good luck!

  14. Hi

    It sounds like you may have 3D only elements in your truss. Objects within VW are usually hybrid, meaning they have a 2D and a 3D representation sandwiched into the same object. You need to draw a 2D representation as well as the 3D version, select both and create a symbol (Modify > Create Symbol). You can then nominate the insertion point as you wish, snap together the number of lengths you want, select them all and use Modify > Group. When they are grouped, you can convert them to a Light Position. in Top/Plan, the 2D part of the symbol will be displayed. In 3D, the 3D element will be displayed.

    Hope that helps

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