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BandA

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Everything posted by BandA

  1. I have created a site model recently, but for some reason, I can't get the cut and fill volumes to display anything but 0.000000 CU Yd. I have created several site models and have always been able to confirm these in the past. Any ideas??? Could the area of the site model be too big? 366224.041 sq ft Settings: 2D Display Proposed + Existing 2D Style 2D Contour 3D Display Proposed Only 3D Style 3D Contour Area Display Type Volume Display Type Cu Yd
  2. Thanks Andrew. I did send the file already, so hopefully it will help. For what it's worth, most rendering modes seems to have trouble to a certain extent, but the one that had the most problem was Hidden Line. This is especially the case when cutting Section Viewports.
  3. i was not aware of such tools. i will ask tech support
  4. i'll send the info in a sec. what if my sample file is large (~150 mg)? do you have a server i can upload to? i can't really attach that to a email.
  5. though, to keep adding to my rambling thoughts, i've also noticed that vw2008 takes up a LOT of memory in leopard. anyone else found the same?
  6. it appears that the only rendering mode i could find this in is 'hidden line'. this is a fairly crucial part of my work flow and i am dead in the water without hidden line viewports. has anyone had the same problems? has nna found these problems as well?
  7. I am on os 10.5 and vw2008 sp1 and i am finding that while rendering a relatively simple viewport in hidden line rendering (one which rendered in 12.5.2 and vw2008 on os 10.4.10 ok) the active memory usage shoots through the roof (up toward 2 gig) and then vw punts me out of the application saying 'insufficient memory to complete task' or something similar. i am also finding that the longer i use vw2008 sp1 during a given session, the amount of active memory usage inches up toward 2 gig which never happened in os 10.4.10. i am on a macbook pro, 2.33 c2d, 3g ram, osx 10.5 anyone else had similar experiences?
  8. katie? has anyone had any issues with section viewports?
  9. i am trying to update my section viewports in 2008 and i am getting really buggy results. Occassionally some items in the section viewport will disappear when i update. for instance, MOST of the building is there in a given section viewport and when i make visible a class that holds a lot of 3d balusters, it seems like a third of the building disappears when i update the viewport (random walls, windows, floors, roofs, etc, etc). this is not an issue of misused classes. i have checked a bunch of times. if anything, parts of the drawing disappear when i make a few more classes visible in the section viewport, without making any other classes invisible. i am on a macbook pro. osx 10.4.10. 3 gig ram, 2.33 c2d. anyone else had similar problems?
  10. BandA

    3d plants

    bump. anyone? i watched an old v11 or v12 video and they showed an area in the plant tool info window that allowed you to specify the 3d symbol used for the plant. has this gone away?
  11. BandA

    3d plants

    this might be a stupid question since i am new to landmark, but how does one go about getting the 3d part of the plant plug-in object to show? i really don't want to use image props. i don't like them very much. thanks
  12. i gather you've already tried this based on your response, but i tried using a default workspace and i got the same results. if i use a floating data bar, i can access the data with the tab key (and also the numbers above the keyboard, which is inconvenient in my case), but if i use the fixed data bar or the data bar on the tool bar, i cannot access the data with the tab key like we used to be able to. for reference, i am talking about accessing the data bar without using a tool (ie, in the middle of drawing a polygon or a wall). thanks katie
  13. i am using a custom workspace. i configured the mode buttons to be accessed by 1,2,3 and 4 above the keyboard. i work on a laptop so i have no numeric keypad (essentially). i can change my workspace, but they keyboard shortcuts i picked for each key were done so for a reason: they significantly speed up my workflow. i found that if i can get around the numeric entry problem by keeping the data on the fixed bar, but then i noticed another change: you cannot press tab to access the data bar when a tool is neither selected or activated (ie, starting to draw a wall). was this change done purposefully? i liked to use that feature in 12.5 because i could navigate to a certain part of the drawing that i wanted to use as a reference point (say, for its x coordinate), tab to the x cell, and press enter to lock that coordinate in. now i can start a wall at that x coordinate for example. i know i can use floating edges, but i preferred the old method better because it was a little more foolproof. has this feature indeed gone away? i think the floating data bar is a good idea, but it would be great if the only way to access the values in it were to press tab (like the way the old version of vw worked).
  14. I have been trying to configure the new floating data bar to work like the old system, but I cannot do it. here's my problem: i use the number keys to change the mode bar (or at least what was previously called the mode bar) and the 'do not use numeric keypad entry for instant data bar activation' option does not seem to work, causing me to enter '1' or '2' in the floating data bar when i intend just switch modes. for example, i start drawing a wall and i want to change the reference point for it's insertion so i press the number one a few times and it enters this into the floating data bar. the option to not use instant numeric activation of the floating data bar doesn't seem to work for me. has anyone else experienced this problem?
  15. it seems like the camera view can be imported to a certain extent, but not the lights. this is a house i am doing. when i exported a dxf and tried to pull that into the program, the program didn't seem to like it very much and wouldn't open it. the .3ds file is close so that was why i was trying to work with it.
  16. The reason I brought the light and camera issues up was because there are two options in the export 3ds file window: "Export Lights" and "Export Current View as Camera". My model is a building so it's easier to have the different floors remain on different layers. I can certainly move things onto one layer (or create a layer link, which i'm finding has mixed success) for the purposes of exporting the file, I was just wondering if there were a simpler answer. The problem with textures is that some of them come out correctly, but some don't. Some of the many grey textures might actually have a happy home, but some of them are applied to things they shouldn't be applied to. I found this out by systematically deleting textures one by one to see the effects. sometimes these textures would be applied to white walls. when i export the textures, but not as images, some, but not all of the exterior walls become dark blue. It seems to be somewhat random. I did reimport the .3ds file, however, and there doesn't seem to be a texture issue, so i will assume it is a Cheetah 3D problem. I will investigate the 3ds program further. Thanks
  17. I've been exporting my drawing as a .3ds file (or at least a layer in my drawing as a .3ds file) and i've been having some difficulty getting the file to come out the way i'd like. For reference, I am using this files in Cheetah3D. Here are some questions. I have a few questions: 1.) Glass Textures. I cannot get the glass texture to come out correctly. If I export the textures as image files, most of the textures show up correctly, but the glass renders opaque. If I export the textures, but not as image files, the glass shows up transparent but the rest of the textures don't show up correctly. 2.) Extra Textures. I am getting a lot of extraneous grey and blue textures during the exports. No idea why that is happening. They are often applied to objects that do not have that type of texture to begin with 3.) Scaling. I cannot figure out the scaling export. Maybe it is just Cheetah 3D, but I cannot get the model to export at a 1:1 scale. it always appears quite small. 4.) Layers. Does anyone have a good way of exporting a bunch of layers to a .3ds file? A layer link? Of course there are obvious work-arounds, but I didn't know if there was a better method than the one I am currently using. 5.) Camera Views. My camera views are not exporting, or at least I cannot find them. 6.) Lights. It also appears that my lights are not exporting. For reference I am on a Macbook Pro, 2.33 C2D, 3 GB RAM, OS 10.4.10, VW 12.5.2 (71041) Any thoughts?
  18. thanks for the help guys. i found out the problem. in the document settings, i had somehow checked the 'bounding box' option in the bitmap display. i moved it back to highest resolution. thanks again.
  19. I recently updated to VW 12.5.2 and now i'm finding that my previously set up viewports won't render at all when using any of the renderworks rendering options (ie, open gl, final quality renderwork). Once the 'rendering' is complete, all the viewport shows is a grey background with an 'X' over it. The only thing i can think of is that 'update plug-in objects' command messed with something because I opened a pre-12.5.2 version of the drawing I had and the viewports rendered fine. Was something changed in 12.5.2 that could cause this? Just to be sure, I created a new viewport entirely and tried rendering it, but got the same result. This is a crucial aspect of my drawing as I cannot update my elevation drawings without it and deadlines are approaching this afternoon. Anyone have any thoughts? Thanks.
  20. We too are having plotting issues where several lines are disappearing some vertical and some horizontal. We also have lines disappear when zooming in and out. Hope somebody can figure out a solution
  21. If you are refering to me as "Peter" then YES that's my issue too!
  22. The same thing happens if you were to have a window (or door) that extended above the TOP of a wall. In other words, if you draw a window with the top at 3 meters in a 2.6 meter tall wall. Or in my case the top of a 3 meter tall garage door at 2.6 meters.
  23. Jonathon, there is no floor. Do you mean to increase the "z" height of the wall temporarily?
  24. In open GL and 3D renderings. I have an image, but not sure how to post it for you.
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