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About Diamond

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  1. Diamond


    Hi Dom, In 2019, for me the custom name and number of the space is not being copied. Can you suggest what I might be doing wrong? Cheers.
  2. Diamond

    Space Tool Bugs

    I have spoken to my local distributor and he is sure that is a bug. Thanks again.
  3. Diamond

    Space Tool Bugs

    Markdd, Nailed it! I cannot believe I have not seen that before! For the last couple of years, this tool has been giving me no end of grief. I am meant to know this stuff. Now I feel like a goose. Thanks for the fresh eyes. Time to serve up some humble pie. But doesn't it taste good? ! Thanks again.
  4. Diamond

    Space Tool Bugs

    These bugs are still present in Vw 2018 SP3. We do a lot of masterplanning using the space tool. It used to work, but in the last few of versions of Vw it has been broken. I really don't want to have to recommend we move back to Vw 2015 just to make this work. 1. When I adjust the gross height, the space object gets moved down to 0 height. This is an annoyance. I can work around this. The next bugs I can't. 2. The class transparency attributes on the 2D boundary class are still not adopted. The 2D outline of the Space should take on the line style, fill and opacity settings of the 2D boundary class. It does take on the line style and fill, just not the transparency settings. 3. When I attempt to apply classes with textures to the 3D boundary class, no texture appears. Textures will render, but only in Renderworks. Renderworks won’t render colour, and OpenGL won’t render colour or texture of space objects. 4. Vw Example File The Space Tool used to do all of this in Vw 2015. I need – : The Space Name and the 2D Boundary outline to be opaque, The 2D Boundary fill to be transparent, And the 3D Boundary to render textures and colours correctly in OpenGL and Renderworks. I want to place the objects in a 'Space-Main' class, with the 2D and 3D boundaries to be assigned to transparent filled 'Zone' classes. The example on the left shows this. You will notice the 2D boundary fill displayed opaque even though the class fill is set to 40%. The right example shows the overall object assigned to class 'Space-Zone-A' transparent because the Zone classes' fill is set to 40%. But doing this then sets the object's outline and text to 40% transparency (which I don't want). At the moment my only solution is to use text, and slabs or 2D polygons and 3D extrudes to get the same result. I would love to know if I I am doing something wrong. Thanks. Space Tool Bugs.vwx
  5. Diamond

    Wall ID Tag is there such a thing?

    Oh yeah, here is the Vectorworks Help link for more detail. http://app-help.vectorworks.net/2018/eng/index.htm?#t=VW2018_Guide%2FAnnotation%2FCreating_Custom_ID_Label_Symbols.htm&rhsearch=ID Label&rhsyns= &rhhlterm=ID Label
  6. Diamond

    Wall ID Tag is there such a thing?

    Nice work gents. Great thread. Off line I have kept pulling to see how far it would go… @Alan Woodwell To clarify @Markvlcomments, to use the ID Label tool with walls, you need to have wall styles applied. Regarding wall style/type schedules, the information attached to the wall styles can be used in a worksheet whether you chose to use the ID Label tool or not. But if you had gone to the trouble of creating wall styles and named them to your studio standard (in the mark field), why wouldn't you use the ID Label tool? @MarkvlThe marker symbols appear to be coming from this file. Whilst you may not be able to rename the symbol (I am checking on that) you should be able to reformat them. The only issue with that is you need to update (or check the file has not been updated) for each new Vectorworks install or service pack (Swapping out default base files is not for the faint of heart ;). PS You can set the ID marker style defaults in the options dialogue of the ID/Specification prompt. Cheers.
  7. Diamond

    Vectorworks Interface

    Hi Matt, What image are you referring to? If you are referring to the left palette in the first post, that is an example of poor UI. The right palette is an example of better design. Cheers.
  8. Diamond

    Vectorworks Interface

    Hi Kevin, Yes, the last couple of years of marketing material does show a considered and consistent UI message. On this topic in other threads, people (including myself) have asked for dramatic overhaul of the UI. We saw how well that went down for Apple with the Final Cut Pro 7 to X change over. Vectorworks Inc only has one baby. My new thinking is that changing too much, too quickly would not be good for the tool. What I didn't make clear when I mentioned incremental change, is that I believe it needs to happen within a masterplan. Focusing on one or or two UI areas each year would overhaul almost all troublesome UI in about three years. In that timeframe, each software release would make these changes easily digestible.
  9. Diamond

    Vectorworks Interface

    I think those look pretty, but they may may not work from a functional point of view. Maybe this type of styling could be the long term goal. With annual releases and subscriptions, incremental steps is the key. For now legibility and usability should be the main goal. Good presentation should be a by-product of this. With our own work, we can get too close to it. Sometimes we need to stand back and see the bigger picture. If there is something in the current Vectorworks code that doesn't support this quality of legibility and usability, now is the time for Vectorworks to assign the resources to start the journey. Am I being fair in my appraisal?
  10. Diamond

    Vectorworks Interface

    I concur. In fact I think last years version of ArchiCAD was mostly that.
  11. Diamond

    Vectorworks Interface

    Hi all, Interface seems to be one of my favourite forum topics. This is a conversation I am having with my local distributor. I would consider myself a master user of the app, and I am by no means asking for a dumbing down of the software. What I am asking VWI for is to start reviewing the usability and legibility of the tool. I love the new features that are added from year to year, but I feel that features are being added without proper consideration to layout and interface design. Some examples of what I believe poor interface/usability are - : The new titleblock tool (too many front facing options), The slab tool (editing is no where near a s simple as the Floor command object), Rr the structural member tool (confusing in layout and how it relates to Framing Member and Columns Tools). I may go into these at a later date, but for now a perfect example is the Pilaster object's preferences dialogue window (See my attached markup below comparing the pilaster object with an app that I believe uses better design technique in this area). I would suggest with some input from a inclusive design consultant, and applying simple graphic / UI design techniques Vectorworks could bring more order (and approachability/usability) to an app that year by year becomes more laden with long lists of parameters in dialogue and palettes. Yes, with the complexity of modern architecture, we need more settings. But the settings should be as simple as possible to comprehend quickly. Deeper settings can be nested and revealed as required. And with the use of styles, the more complex settings are often not required to be seen most of the time. What do you think? Cheers.
  12. Diamond

    Vectorworks 2018 Revit Import

    Heya, I am having the same issues on some large files even using meshes and turning off textures. I sent the files to my local distributor, and he had the same issue. Is this where we submit bugs? Cheers.
  13. Diamond

    Clip Cube - 3D Viewport

    Yes, to get around this we will take a screen shots (and sometimes use saved views – which can save clip cube settings), but that doesn't get around the availability of other render styles (or at least I don't think so because I haven't tested anything other than OpenGL with Clip Cube).
  14. Diamond

    Clip Cube - 3D Viewport

    Heya. A number of people from my studio have requested this. So +1 from me. Cheers.
  15. Diamond

    Apple's Augmented Reality Kit

    I agree. I think Microsofts Hololens has been the leader in this area. The real issue is having hardware that can access it. For Apple's implementation, any iPhone that is 6S or newer with run ARkit, which, when iOS 11 is released in September, makes it automatically the biggest AR platform by far. With the announcement of ARkit, I suspect Apple put a number companies out of business overnight.


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