Im still pretty confused by this. In an old template I used to be able to just edit 3D component of a symbol, ungroup the objects, select the lens and apply a renderworks texture. That texture being a premade "glowing" lens. Either the values or definitions of glow/glass/transparency have changed or theres just features that have been moved or made easier than my work around because I can still apply the texture, but it now doesn't pass light through or really "glow" its just colored. Any one tried that way with any luck?