Here are the results of my test:
VW11, Mac Dual G5 1.8G, 2G RAM Gforce FX-5200 (64 Megs), OS 10.3.5:
Import: 8 sec
Select: 18 sec
Deselect: 17 sec
Select all: 18 sec
Deselect all: 18
Open GL:
Low/Tex: .5 sec
Low/Tex/Nurbs: .5 sec
Med/Tex/Nurbs: .5 sec
Hi/Tex/Nurbs: .5 sec
VH/Tex/Nurbs: 1 sec
Final RW: 5.5 sec
PC 1.8 Intel P4, 700 RAM, Win XP, VW 10:
Import: 7 sec
Select: 1 sec
Deselect: 1 sec
Select all: 1 sec
Deselect all: 1 sec
Open GL:
Low/Tex: <.5 sec
Low/Tex/Nurbs: .5 sec
Med/Tex/Nurbs: .5 sec
Hi/Tex/Nurbs: .5 sec
VH/Tex/Nurbs: .5 sec
Final RW: 7 sec
Now this is interesting: Rendering is faster on Mac, however selection of polygons is up to 18x Faster on old PC. This has to do with geometry calculations as the Colored Beachball spins as it is thinking. Import of the object is about the same speed in both systems.
Is anyone else interested in giving this a shot, I would be happy to fire off the file to you.
Thanks for all of your help.