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    Scenic & Costume Designer
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    United States

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  1. The only files that can be chosen are .vwx and one other. I guess I could open the target file, re-save it as .vwx, then re-link it, but really, I'd just like to break the links so it's not reliant on that old file.
  2. Starting back to working after the long hiatus and wanted to clean up a theatre file. Every time I open it, a broken link warning comes up. I can find the file it says it wants to open, but it is greyed out so I can't select it. I have no idea what it's referencing. It's been doing this for probably years and I've just ignored it. Is there a way to force it to link, or is there a way to figure out what it's trying to link to so I can delete what's looking for the reference? I'm on VW 2019.
  3. I've designed a show in VW that will have many projections on multiple projection surfaces that change location. We're running through Q lab and I was wondering if there's a way to use a camera placed at the location of the projector to create the projection surface masks. It seems like there could be, but I know there are so many camera variables, that I could see it being completely wrong. Is there a way to get an accurate POV from a projection standpoint?
  4. In my case, it wasn't working because the chamfer was too big for the item. The fillet value was reverting to a previously typed size when I switched tools and I wasn't catching that. When I'm working with fillets and chamfers, the OIP still says they're locked, but they work fine unless the values can't be computed fos some reason (tight curves, multiple intersections, etc.) I also updated to 2019, which has run better than any version to date.
  5. Thanks! I tried that and got the results I was looking for. These forums are great! Jeff
  6. Is there a trick to projecting gobos onto a surface that has a glow reflectivity setting? To simulate a basic background cyc effect, I have an image of a gradient applied to a flat object behind the scenery usually set to around 80% glow. I think it works very well for rendering scenes with a background cyc. Today, however, I'm trying to project a cloud gobo on a cyc. If I have the glow turn on, even if it set low, the lights and gobos do not appear on it. If I turn off the glow, the gobos show up, but the cyc doesn't look as good with spotlights lighting it. The best compromise seems to be Using the Backlight setting, but it's still not as good as what happens in the space. Any tricks to make this work? As a scenic designer, I'm also curious how you lighting designers visualize a lit cyc in VW. Thanks, Jeff Glow texture cyc: Just the texture, no glow: Backlight:
  7. I eventually figured it out. I'd been carrying over my borders from v2014, even though I had made new title blocks in 2019. Once I deleted and placed new borders, the numbering worked as expected. Thanks for responding. Jeff
  8. Just upgraded to 2019 and saw a title block checkbox for "Auto Generate Page Number" but every page that has it says page 1 in the title block. Looking at the manual, it says, "When it is selected, the Page Number is automatically generated based on the stacking order of this title block border among the other title block border objects that have This Title Block is Active selected." I honestly don't understand what that means, since I only have 1 title block per page, unless it means where it's located in the stack of sheet layers, but then, why would they all be page 1? What am I missing? Thanks, Jefj
  9. I stumbled across a workaround, in case anyone is having a similar issue. I was trying to diagnose the problem so I copied a bunch of the gobo lights and the floor and ground row into another document where they seemed to work ok without any changes. I deleted the lights from the original file and copied the lights back in. This made them work again. Don't know why that worked, but I am back in action. Jeff
  10. So yesterday I learned how to use gobos in my renderings and all was going along well and I was getting some renders I was happy with when they just stopped. I can do the renders, but the gobos are showing up as a regular beam of light. I haven't changed any settings. These lights are in a separate class for the background scenery and have been rendering fine. I've re-rendered viewports that they worked in earlier, but they don't now. I've double-checked the gobo settings. I've changed out the lights. I've moved the focus points and the lights, thinking maybe I could force it to recalculate. I've restarted VW. I've turned shadows on and off. I've turned lights on and off. I've turned classes on and off. I've switched between PNG and JPEG compression. I've purged the file. I've upgraded to 2019 and done all that again and I cannot get the gobos to render, which wouldn't be as frustrating if they hadn't already been working. Any help or workarounds are greatly appreciated. Jeff Then vs. Now:
  11. Thanks for all the great help. It took me posting here to (eventually) figure out my own stupid mistake. I did create focus point objects that the lights were focused to BUT when I created them on my lighting layer, they were 24' above the stage at the same level as the lights, so the lights focused on them weren't focused downward. I haven't had a chance to fix it, but at least I know how to make it work. I've got it working in another piece I'm also working on. Thanks again for all the helpful posts. I definitely learned a thing or two. Jeff
  12. Thanks for the link. I hadn't found that. It does slightly contradict the VW user guide, which says that Fast Renderworks can be used. I used the Custom Settings as described in the video. Unfortunately, the lighting was the same, it changed my sail texture placement, and it took 48 minutes to complete.
  13. Working on a scenic design for a ballet and I'm trying to add some gobo textures as recommended by one of the tutorial videos. I've got several gobos aimed at the floor, but they are either not showing up or showing up so subtly as to be pretty much invisible. The lights are all at 100%, cast shadows are on, the floor's fill is set to not black, although the floor has a dark gray mottled texture applied with a thin layer extrude over it to create the blurry reflective surface we get. The light is at about 24' from the stage, ETC source 4 50° with a gobo texture and a green color. (I'd attach the file but it's 480mb with a multitude of layers and classes creating different scenes and I don't want to spend the time trying to replicate the problem in a smaller document.) The two attached images show the setup and the result. You can see a tiny bit of the gobo, but not really where it's supposed to be, and even where it shows up on the bottom of the ship scenery, it's not very pronounced. I'm trying to make a dark and spooky scene, so a lot of the other area lights are off. Since stage floors are often black, is there a trick to getting gobos to show up? I'm a scenic designer with very little knowledge of the lighting design aspects of VW/Spotlight. Figuring out how to add the lights with gobos and turn them on was challenging. I was hoping it would be as easy as pointing a light at the floor and turning it to 100%. We do this all the time in reality, so how to show it? Thanks for your assistance. Jeff
  14. I'm trying to produce a paint elevation of a mast for a scenic design. It's a couple of extruded circles with a wood texture applied and converted to a symbol. When I render in the layer (both Open GL and Final Renderworks), I get the expected result. When I render in a viewport for a sheet, it appears without end caps, as a hollow tube. The sides render properly, but not the ends. I've checked all my classes to make sure everything is turned on. The file it's in is too big to attach here, so I copied it into another file, but in that file, it renders properly. Any thoughts on what's going wrong here? Thanks, Jeff
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