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jarjones

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About jarjones

  • Rank
    Greenhorn

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  • Occupation
    Scenic & Costume Designer
  • Location
    United States

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  1. I'm making some windows for a theatrical set and doing lots of chamfering of extruded rectangles, pretty simple. Suddenly, all the extrudes I create are showing up as locked when I try to chamfer them. Unlocking the extrude objects has no effect. I reset the preferences, which also has had no effect. It has also locked objects that were already chamfered; if I ungroup them and remove the chamfer, I cannot select an edge to chamfer because it is locked. I'm on VW 2018 on Mac Mojave. Any idea what's going on and how to fix it? It's ground me to a halt. Thanks, Jeff A.R. Jones problem windows.vwx
  2. jarjones

    Mesh lines when rendering dwg import file

    Very nice indeed. Is there a way to convert an imported dwg/dxf? The speed of dropping in existing models outweighs the beauty if I have to model them from scratch.
  3. jarjones

    Mesh lines when rendering dwg import file

    Never mind. Converting it to mesh did the trick. Thanks for the help!
  4. jarjones

    Mesh lines when rendering dwg import file

    Mesh smoothing enabled: Now it is. I don't think it's technically a mesh at this point, but a group (within a group within a group) of 3d polygons. Should I convert to mesh? When I set the pen to none, the object disappears in wireframe view, unless there's something I'm doing wrong.
  5. I'm trying to render a bathtub that I've imported from a dwg file. Everything in it is filled, but when it renders, it displays all of the mesh lines. I've done this before and never had this problem, but this one just won't cooperate. Also, is there a way to get smoother renders from imported files? As a scenic designer, I don't want to model every single furniture prop I need to use (especially when exactly what I need already exists online), but I fend that when these render sometimes, they are very chunky looking. Attached is a screenshot of what I get on Final Quality Render. Thanks for any assistance.
  6. jarjones

    Creating stonehenge rocks

    The current pieces are in 1/4" scale. The largest is about 2.5" tall. (Our proscenium is 60'w, so I'm limited to 1/4" unless I want to deal with a 5' wide model, which I don't.) I'm guessing these are too small for the 3d scan. Are there places you can rent/use a 3d scanner?
  7. jarjones

    Creating stonehenge rocks

    I hate to say I only understood about half of that, and it wasn't the important half. If I did want to 3d scan, what would be the process? Is it a special scanner or multiple scans on a flatbed? What is a point cloud (I'm guessing a collection of points generated by the 3d scan), STL file, and Autohybrids? Jeff A.R. Jones
  8. jarjones

    Creating stonehenge rocks

    Thanks for all the suggestions. I'm usually able to structure my workflow to make an object in 3d with a 2d symbol so I can create build drawings and renderings using the 3d and plan views with the 2d all in one pass (maybe one and a half). Looks like I'll have to forego that for this one. I would like a decent 3d representation for rendering/vis because these elements play in a wide variety of positions and angles, so I'll probably try the loft from section profiles approach. I didn't know if there was a way to basically create each face on its plane then join them for 3d. I wasn't sure whether loft from sections would be better or some version of a rail/birail sweep. I've done things with nurbs surfaces before. I understand them intellectually, but in practice I can never get them where I want them without tons of time spent (they either end up moving where I don't want them or I end up unable to select the points I want out of all the points that overlap in 3d) For displacement maps, how do you create one. The help file seems to tell how to apply them, but what are they based on? A bump map-type image or something else? Thanks, Jeff A.R. Jones
  9. I need to create 3d rocks for a scenic design (think Stonehenge, which I could probably find on Sketchup) but I need them to have specific sizes and 3d features (gouges, cracks, etc.). I have sculpted them to scale in clay and scanned them. Is there a way to basically take each side of the item on its plane and build it into a 3d object? Any recommendations for the best and/or fastest way to approach it? (I'm also fighting the fact that I've been on 12.5 until last year and am now on 2015 and am still learning my way around the way some things are done differently. I've attached a picture of some of them. While we're at it, I also need to build the tree trunks. Thoughts? Appreciation in advance. Jeff A.R. Jones
  10. I have a document with the origin set to a specific point. When I view the file from the front/side/etc. the rulers on the side show measurements based on the 2d origin. Looking at the rulers, that point is 5'11.162 down from 0, so my floor is below zero compared to the rulers. If I make a new extrude however, it puts it on the floor at the correct relationship to the floor. How do I make my front view floor zero coordinate match my rulers? I'm back on VW 12 Thanks, Jeff
  11. jarjones

    #d polys to solid objects

    Thanks for the offer of assistance; I found a plug in for the free SketchUp that lets you export as a dxf file, and that seems to be working quite well for the importing. Then the converting to mesh you suggested makes a selected bunch of polygons behave like an object. Thanks again. Jeff
  12. jarjones

    #d polys to solid objects

    It would be great if you could take a look. How do I go about posting the file? Jeff
  13. jarjones

    #d polys to solid objects

    I've imported an object that came in as 232 3D polys. Is there a way to group/join/add them so that the parts will work as a single texture? Right now the texture seems to treat each poly as a whole so the texture does not wrap from one side of the object to another. I've tried adding surfaces, joining, combine into surface, converting to generic solids; all tell me I have illegal objects selected. Is there a way to make, say the faucet of a sink that is in 3D polys into an object that is separate from the sink it's on and that will apply a smooth texture? Thanks for your assistance Jeff A.R. Jones Resident Designer Carolina Ballet
  14. jarjones

    Other objects not reflecting

    Aha. After some playing (set transparency of glass layer so not completely transparent and changed base object color from turbulent to solid) I have a reflection. Now I'm going to find out if I can keep the turbulent color. Thanks for your help.
  15. jarjones

    Other objects not reflecting

    A good idea, but I got no results. I have around 12 lights hitting the objects from different angles. Maybe it's in the settings on the glass layer? What do you recommend?

 

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