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Phileas

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Everything posted by Phileas

  1. Hey guys I have problem with something kinda annoying: I have 3 appartment blocks that are exactly the same from the interior walls, so I modeled them putting the walls inside a symbol. The components of these walls are defined by wall style. I don't understand why, but in the attributes pallette, everything is greyed out except lineweight, and this lineweight is set to be 0.00 . And it is impossible to change it, it automatically reverts back to 0.00 . Wall Lineweight 1.mov I supposed this is linked to the wall being inside a symbol, but using the same wall style on walls outside the symbol resulted in the same problem. I then checked all my walls since all of them are defined by wall style, and noticed that all of them are like this. So this is normal (?). The problem with that is that I have no way to define the lineweight. And this is a problem in section VPs: the walls appear without a lineweight. Now I guess this is also the source of some other problems I've been meeting: I my sections VPs, some lines on walls just randomly stop for no reason. Viewport problem.mov here's the advanced properties tab of the VP, I don't think I got this one wrong (?). Is this all by design and I'm missing something? I would be really disappointed that after modeling an entire building in 3D the automatic sections don't work as planned...
  2. Phileas

    Weird behaviour of a pad site modifier

    @Alan Woodwell oooh yeah grade limits could be my saviour here!! thanks for the idea, will definitely try out!
  3. Hey guys I have a problem with my site model again... I placed a "pad with vertical retaining edge" site modifier object to create the excavation for a basement ventilation window. While the second one I created with the exact same method works perfectly well, this one has a weird thing going on inside it: I don't know why this "triangle" shows up inside the pad, despite the retaining edge defining where the vertical walls of the pad should end: As I said, I built the exact same thing on another spot of the project, and it works just fine: Duplicating the working and replacing the weird one doesn't work. This type of error occurs in several places on my site model, despite the fact that no pads pads are intersecting each other. Does anyone have similar issues and a solution to offer?
  4. Phileas

    Weird behaviour of a pad site modifier

    @Benson Shaw yeah something appears to be wrong, I simply can't figure out what... I already have everything surrounded with a grade limit, and yes it solved some issues, but some appear to be just generated by bugs... I moved one vertex of a problematic pad 5cm on the x axis, then moved it back to it exact starting position, updated the model, and the problem was gone lol. @Alan Woodwell I already replaced every pad I could with normal ones, but I need a retaining edge for at least a few, so no real solution there. Right now I'm simply hoping all the bugs will somehow disappear.
  5. Hey guys me again, and again I'm having a fight with the slab drainage tool. I'm working on a flat roof, and have made a plan on how I want the water to be evacuated from it: (The left wing's roof is pitched, so ignore it) This is what I get when I try to replicate my plan. Every line is attached to it's final location and height as you can see with the highlighted red one, but the tool keeps making these lines up itself, and they don't have a handle at all so I can't edit them. I know I could just keep it like this, create a symbol out of my roof and redraw my plan as the 2D part of that symbol, but it'll still look wrong in section viewports. So if anyone has a solution to make the tool do what it is supposed to, please help me. I don't really have the time to create these slopes by hand with solid substractions, since I'd have to adjust all the components of that roof slab above the sloped one manually as well.
  6. Phileas

    Weird behaviour of a pad site modifier

    OK update: The site model created with only 3D points still shows the same problems, so I guess my site modifiers are causing the issue. However, there are no site modifiers intersecting, the site model is reporting no problems. I'm running out of ideas...
  7. Phileas

    Weird behaviour of a pad site modifier

    Kinda talking to myself here I'm starting to think that my site model somehow ended up being corrupted or idk... When I try to rebuild it from the source data by double-clicking the site model, there is no data inside it... And when I exit the model, it disappears completely, deleted forever... luckily CMD+Z exists lol. I've got a separate file with a clean copy of the original site model. This one is still fine, but it says there are errors in the source data (3D polys), saying 3D polys are intersecting. It then marks every point where 3D polys converge as a problematic intersection in the source data. Maybe that could be the problem? I'll try and replace the 3D polys with 3D points at the correct height at every intersecton, and update you guys with the result. btw, inserting the site model from my backup file into my current problem file, replacing the corrupt model and updating the new site model to show the site modifiers in place still ends up with the same problem, so no solution there.
  8. Phileas

    Weird behaviour of a pad site modifier

    I feel like either I'm using this tool wrong, or it's just not finished properly and full of bugs... here's another example: no pads intersecting, no errors, nothing, and I get this result on pads that aren't remotely related to the one I'm modifying... Pad Problem.mov
  9. Phileas

    Weird behaviour of a pad site modifier

    @Benson Shaw Good idea, I replaced every pad I could with a plain one a few days ago, and it solved some of the problems. All pads are already spaced 0.001mm in plan, you're right it doesn't work otherwise. however, I still need the retaining edge on most pads, as I need to control the walls of the pads and their height. I still have a few imperfections like that left I can't get rid of, but I solved most of them simply by dragging the edga of a pad 100cm to the right, and then 100cm back to the left... I have no idea why or how that worked but I'm somewhat short on time and don't have the opportunity to figure that out.
  10. Phileas

    Curtain Wall Tool

    I'm trying to create this type of basement separation walls for a model: I thought that this was a job for the curtain wall tool, so I tried to create a wall style for this, but I have a problem I can't solve: either the horizontal or the vertical wooden planks aren't continuous. they always get interrupted by the ones going in the opposite direction. Is there a fix for this? I can't find the option for it. Do I have to make two separate curtain walls?
  11. Phileas

    Curtain Wall Tool

    @Hans-Olav thanks man, great idea !
  12. Phileas

    Curtain Wall Tool

    @Hans-Olav that looks great!!! how does it appear in section views tho? can you make the wooden planks have a hatch? and do they show realistically or does VW just show a regular wall? I have VW 2018 btw
  13. Phileas

    Curtain Wall Tool

    @jeff prince thanks man!
  14. Phileas

    Curtain Wall Tool

    @jeff prince sounds like a good idea Could you link the video you watched where doors were "folded"?
  15. Phileas

    Curtain Wall Tool

    @jeff prince yeah I thought about that too. I already know my way aaround marionette a little, but the thing that kept me from using a script for this is that I'd struggle to insert the doors into the geometry...
  16. I've imported some 3D Objects that are set to be used in a project. However, these objects are made off of 23'000 3D Polys, which makes them impossible to use in a VW file. Is there a way you can recommend me in order to clean the geometry up and import a clean volume into the project? I imported the object into a separate blank file to avoid lags.
  17. Phileas

    Curtain Wall Tool

    @zoomer yeah I noticed CW are really slowing everything down... and yes you're right inserting doors will still suck, I'll have to make 2 symbols: 1for the door with a 3D Hole component that cuts through one wall, and one in an invisible class with the same 3D hole component than the first one to cut the second wall. don't know if this will be easier...
  18. Phileas

    Curtain Wall Tool

    @zoomer The reason why I want to use a "wall" type object is because I want to be able to insert Symbols into these walls (for the doors), and I want to be able to move the door by 5cm without having to reshape every component. I would have gone for solids in symbols as you're saying otherwise.
  19. Phileas

    Curtain Wall Tool

    @zoomer OH ok got it yeah seems logic Thanks 🙂
  20. Phileas

    Curtain Wall Tool

    @zoomer Yeah I already deactivated the Start/end/top/bottom bars by setting them to "Vitual" in the profile settings. Panels already set to opening. But I don't really get why you're saying that I should aim to have no bars between the top/bottom/start/end ones, since I definitely have to have a grid of continuous verticals in front of a grid of continous horizontals. Putting the "Grid spacing" to 1000cm x 1000cm (larger than the wall) basically creates an invisible wall. I fear I still don't get what you mean. Here's what I did: Curtain wall.mov The reason why I'm not using the railing tool is because I want the geometry to be a "wall" so I can insert symbols into it.
  21. Phileas

    Pad Modifiers disappearing

    @Mike Lamb Thanks for your help! unfortunately, the same pad modifiers keep bugging, so it didn't work... But thanks for trying anyways
  22. Phileas

    Pad Modifiers disappearing

    I've got a pretty annoying bug going on on my site model. I have a lot of "Pad with vertical edges" site modifier objects, and I edited the retaining edges to fit the terrain I want to create. However, and this is the second time this happens, after a few hours of working without touching these pads by any means, I want to go back and just move one vertex of the retaining edge. but no matter how often I double-click on the pad site modifier to get into the adjustment tool and be able to move the vertices, I get into the tool, but I don't get any handles to modify them. Thinking this must be a simple displaying issue, I decided to modify that one vertex using the OIP controls. Guess what: entering the "edit retaining modifier vertex" mode in the OIP completely deleted the site modifier. Updating the site model showedit simply "stopped existing". No pad, no site modifier, nothing. Now, here comes the annoying part: when I was working on that site model the first time, it already happend, but I only had a few pads an no particularily edited retaining edges, so I didn't bother reporting it and simply redrew every site modifier from scratch, and got the blue editing handles back. But this time I have about 2 or 3 hours worth of work of site modifiers, and all of them are impossible to edit. I don't have the time to rebuild them all from scratch and would really appreciate some help.
  23. Phileas

    Best way to clean op imported 3D Objects?

    @jblock ok thanks 🙂
  24. Phileas

    Curtain Wall Tool

    @zoomer Thanks for you answer zoomer! I'm sorry but I don't quite get what setup you mean exactly, could you post a screenshot of what you mean?
  25. Phileas

    Curtain Wall Tool

    @Wes Gardner I was thinking of making two separate curtain walls running parallel next to each other, I think that's gonna get me where I want to be. I understand why there is no such "make horizontals continuous" checkbox as that is not the type of thing you'd model in a typical curtain wall, but I'd certainly be an appreciated option! Thanks for you answer 🙂

 

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