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Phileas

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Everything posted by Phileas

  1. Phileas

    Solid substraction from wall objects

    @Kevin McAllister Thanks man, worked fine 🙂
  2. Hey everyone, I have a problem: whenever I make a solid substraction from a wall using the AEC menu, the wall then stops showing it's components in a section view, making it look like a hollow object. Is there a way to correct this?
  3. Hey guys me again, and again I'm having a fight with the slab drainage tool. I'm working on a flat roof, and have made a plan on how I want the water to be evacuated from it: (The left wing's roof is pitched, so ignore it) This is what I get when I try to replicate my plan. Every line is attached to it's final location and height as you can see with the highlighted red one, but the tool keeps making these lines up itself, and they don't have a handle at all so I can't edit them. I know I could just keep it like this, create a symbol out of my roof and redraw my plan as the 2D part of that symbol, but it'll still look wrong in section viewports. So if anyone has a solution to make the tool do what it is supposed to, please help me. I don't really have the time to create these slopes by hand with solid substractions, since I'd have to adjust all the components of that roof slab above the sloped one manually as well.
  4. Phileas

    Trouble with slab drainage tool

    @Matt Panzer Thank you very much! solved my issue and helped me understand the mechanism behind it better :)
  5. Phileas

    Best Way to Manage classes?

    Hey everyone I just wanted to ask how you all manage your classes when building a 3D model of a house/building you want to export later: Do you have a class for evry building material? Or one for every component of your slabs/walls? or a completely different technique? what about interior furniture? I'd actually just like to know if there's a universal way to manage the classes in VW Architecture, or if you have any suggestions on how to do it the best way
  6. Phileas

    Best Way to Manage classes?

    @Jonathan Pickup Thanks mate, I'll have a look 🙂
  7. Phileas

    Best Way to Manage classes?

    @Rossford could you give the link to said video? I'd be interested in watching it!
  8. Hey I wanted to know if it is possible to import 3D Objects I modelled in Blender into VW, and if that's the case, how you'd do that
  9. @zoomer @MRD Mark Ridgewell @EAlexander I don't have blender on my working computer, and am unfortunately not allowed to install things on it since it's my office's property, but I have blender on my PC at home, I have to export some files and send them to my E-Mail so I can import them to VW the next day at work. I'll gladly give some feedback on how I get along with the different options you guys offered when I checked it out! @zoomer I also fear that a DXF file would only import lose geometry... I'll try it out tho
  10. @MRD Mark Ridgewell I'll give it a shot, thx man!
  11. Phileas

    Best Way to Manage classes?

    @zoomer couldn't have said it better 😶
  12. Phileas

    Best Way to Manage classes?

    @Boh thanks for your advise, I'll take a closer look at your thread :)
  13. Phileas

    Best Way to Manage classes?

    @Jonathan Pickup yeah I guess you're right... Anyway this thread will still me personally to get a decent class and layer managing system, so even if my collegues don't use the same files than me at least I'll get more efficient 🙂
  14. Phileas

    Best Way to Manage classes?

    @Jonathan Pickup Yeah definitely, but in my opinion it can be useful if an office has a default setup file, that way we don't lose time when we have to help out a coworker. So I think having a few default classes and a class library like @Boh suggested sounds pretty good to me
  15. Phileas

    Best Way to Manage classes?

    @Boh @zoomer In my office, we don't have a default template to work with since every employe uses the program according to his own habits, and so everytime we have to pick up a case for a collegue who's sick or on a leave, we have no f*cking clue of what's going on and we lose a lot of time I'd like to introduce a template with class and layer management that suits everyone, that's why I wanted some information on how other people do it, and both your answers really helped me so thanks guys 🙂
  16. Hey, this keeps bothering me so I figured I'd just ask: Let's say, I want to create this object using extrusions of 2D polygons: It's like an extrude of a sloping 2D Polygon, but it's sides are completely vertical (following the original Z-Axis). If I create a 2D Polygon that's not exactly flat horizontal, like the bottom face of this Volume, and then extrude It, the side faces will be perpendicular to the object I extrude, like this: Is there an easier way to achieve this than just using solid substractions on the sides to get vertical side faces? It's kind of a big miss of the extrusion command that you can't define the workplane of the extrusion manually when you hit Cmd+E, I keep losing time with unnecessary solid substraction...
  17. It'd be great if we could just manually select a working plane for an extrusion that is different from the original 2D-surface when using the "extrude" command. At the moment, if we want to achieve a volume that looks like the right one named "Loft", we have to convert our surface to a nurbs curve, duplicate it, move it along the Z axis to desired height, select both, and then use the "Loft" tool from the nurbs palette to make them a volume. That's quite time-consuming, having a pop-up window show up when hitting Extrude, with a little checkbox where we can chose to either use the surface of the polygon as a working plane or to manually define another one would be much handier in my opinion, as in Architecture and product design (and anything else that has to work with 3D modelled solids) the extrusion command is something we use very often, and as soon as we're not making something completely planar we lose a lot of time...
  18. @markdd Yeah That'd be the dream for anyone doing detailed 3D Modeling, a product designer for example. I know the extrude command works like this in Blender, and I really loved that
  19. Phileas

    Vertical extrude of non-planar 2D Polygons

    @Kevin McAllister Thanks for your answer, I go on and wishlist an extrude command where you can manually select the working plane for the extrusion, no matter the orientation of the surface in the 3D space 🙂
  20. Phileas

    VW2018 section viewports very slow

    @gentlegiant67 I'm not sure about this, but when you go in your section viewport, select the corresponding section view, and then go into the Object Info Palette and scroll to the bottom of it, there's something like "advanced parameters" or "advanced options" or whatever this is called in English. Click on that, an go to "display", there's a check-box for "3D resolution display". I founs that setting this option to "low" significantly reduced the rendering time.
  21. Phileas

    Volume using 3D Polygons

    I suspect this has been answered several times, but I haven't been able to find a working solution for my problem... So here's the thing: I have to add an acroterion (not sure of the translation, I'm talking about that part of a roof:) I have no trouble doing that for most of the building, but the intersection of 2 specific walls has really been a pain in the a** to model and I'm stuck. Here's the situation: My Acroterion needs to have a fill when looked at in a section view, so I first tried to use wall styles for it. The intersection of the 2 walls ended up being as weird as the one you can see in my last picture. I then switched to using extrudes (drawing 2D Polys and extruding them, then moving/rotating them, into their final location). I came to realise that it's probably geometrically impossible to have a clean intersection on the upper and lower face of 2 intersecting extruded planes that don't have the same slope without varying their thickness, which would be kind of complicated to do using extrudes since I'd have to use multiple rotated extrudes as solid substractions to cut off the excess parts of the 2 original objects, and that already sounds very time consuming. I then tried to use 3D polygons to draw each face of the shape I want for my finished object manually. That workes like a charm, the result looks exactly like the thing I wanted to create when you look at it from the exterior. However, in a section view, the 3D Polys do not show a fill, even though they form a closed volume (a quite complex one with varying thicknesses but still a clean 3D volume). So my first question is: Is there a way to change an assembly of 3D Polygons that form the faces of a closed 3D Volume into a volume to which you can apply a fill? And If that's not possible: Any other Ideas on how I could solve my problem? The walls do not have the same slope btw. I managed to solve this for the roof you see on my picture. But I had to use 2 different roof face styles with different thicknesses and adjust them millimeter by millimeter manually and that took hours.... I was wondering if someone had a better way to achieve a decent result
  22. Phileas

    Sloping Floors

    @jwatson4 I'm not sure about that since I've never done it, but you might want to use a nurbs-curve to follow the outline of your room, and then create a nurbs,surface out of it, and then thicken it. All these tools can be found in the nurbs-tool pallette. Again I'm not sure if this is gonna work or not.
  23. Phileas

    Help with a wall join

    I need your help for a wall join I somehow can't get to work the way I want... That's what I want to achieve. Now I know this looks like I did it, but it only looks the way I want in top/plan view. My problem is that the wall join is not on the part of the wall I want it to be. In my case, I can only get the standard wall join: a diagonal line betwenn the walls. This doesn't matter in 2D, but in 3D the top end of these 2 walls are not on the same level, and I need the separation between the 2 walls to be a clear line like this: So this is where the join is supposed to be, but I can't get the components to join like in the upper 2 pictures. I'm guessing I have to use the wall end cap tool since I did this once and it worked, but now this same tool tells me "selected elements cannot be subject to solid additions/substractions" or something like that and refuses to join the walls in the way I want. Help would be appreciated
  24. Phileas

    Help with a wall join

    @Phileas Nevermind, figured it out. Was simply a bug of the program, restarting it solved the issue 🙂
  25. Phileas

    General Opinion on VW Architecture

    @jnr That's what I mean when I say that we (the users) actually ask exactly for what we want, but it takes years to get it, even if most of our requests are quite simple in my opinion. Considering the price we have to pay yearly for this program, that's what really bothers me

 

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