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ajemutt

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About ajemutt

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  1. Hi all, I had started a light plot last week in 2019, but apparently I need to use 2020 in order for my workflow to function with Vision, so I just started with 2020. When I open my 2019 plot in 2020 (Windows 10), all my lights are now offset by a couple feet SL from their position on some truss towers, as well as the electrics. Also, all of their Z heights now bear little resemblance to what I painstakingly set them at the other day.. In plan view, I then grabbed several lights that were at the top of truss towers, and moved them manually back on top of the truss towers, and they look correct in plan view, but when I click the 3d flyover tool, all of a sudden, the lights are back to being offset. I then tried "unified view", which moved the lights back off their trusses again. Before I take the time to individually re-position every lamp, is there a fix for this? Thanks! AJ
  2. Thanks. I did try that. It looks like using it with a gobo might work, but I was on the phone with VW support today, and they said that shutter cuts won't render in fog. I tried to switch back to a gobo, and now VW keeps crashing every time I try and render the scene, so I'm gonna get back on the phone with them tomorrow :(
  3. Hi all, I'm trying to dummy up a laser look by projecting a thin rectangular line gobo onto a surface. I used the technique described in the video linked below, and it works for just projecting the gobo itself onto my 3d surfaces, but I need to take the next step and have the shape/texture show up in the beam with the 'lit fog' option turned on, but when I turn on the fog, it's showing the entire circle of the beam, not the shape of the geo I've created. https://www.vectorworks.net/training/2016/getting-started-guides/spotlight/Gsg-2016-s15-adding-a-gobo-texture Is it possible to render a texture in the fog beam? EDIT: I also tried removing my gobo texture and just using the shutter tool, but that doesn't work either. thx! A

 

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