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ajemutt

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  1. Thanks folks! Some reckless draftsperson (ahem) dropped a stick of random truss about 1/2 mile north of the loading dock in my drawing. Once removed, it opens right in front of the stage and with all the zoom and flyover purchase I would expect. 🤣
  2. You mean, I might have dropped a bolt out near FOH, and I've got to fish around to find it before the crew curfew? ; ) Thanks this all makes sense. I'll give these tips a try tomorrow when I'm back in my studio.
  3. Hi there, I'm going into the same venue as I did for a show in 2019, so I'm hoping to reuse the VW plot that I created 2 years ago. When I have the plot open in 2021, and use the 'send to vision' command, it opens up in vision, but kinda far away, and I have to carefully pan and zoom into be able to see my stage and lights. There's also something going on where there's a huge amount of purchase from each mouse or scroll wheel movement, to the point that one or two clicks, and the entire drawing is thrown off screen. When I create a quick new stage and lights in VW 2021, and send that to Vision, it opens right in front of the stage as expected. I thought maybe something might have happened to the origin in my VW drawing, but it was right on. I went ahead and reset the origin just to make sure, but that didn't change anything. Any ideas? thanks! AJ
  4. Hi there. For a graphics project, I'm trying to create a coiled helix that kinda looks like a coiled lamp filament. I'm creating it by drawing a 2d curve, and then using the 3D Power Pack/Create Helix-Sprial command. It's making a nice coiled 3d objet for me that's in the ballpark of what I'm looking for, but the coil itself isn't tight enough. When I try and modify the "Turns" value in the OIB, I can't increase it past 62 turns before I get an "Object creation failed due to invalid parameters, please use different parameters" error. I thought it might have to do with the radius of the coil, and maybe VW won't let the coil overlap itself, but even when I adjusted the radius to a size where the coil is really far apart, it still gives me the error. I'm attaching a screen shot of the current coil that I'm working with. The size is not the final version, I can't really dial it in until I've got this detail sorted. Any ideas on how to (literally) wind myself up tighter? ; ) Thx! A
  5. Hi all, I had started a light plot last week in 2019, but apparently I need to use 2020 in order for my workflow to function with Vision, so I just started with 2020. When I open my 2019 plot in 2020 (Windows 10), all my lights are now offset by a couple feet SL from their position on some truss towers, as well as the electrics. Also, all of their Z heights now bear little resemblance to what I painstakingly set them at the other day.. In plan view, I then grabbed several lights that were at the top of truss towers, and moved them manually back on top of the truss towers, and they look correct in plan view, but when I click the 3d flyover tool, all of a sudden, the lights are back to being offset. I then tried "unified view", which moved the lights back off their trusses again. Before I take the time to individually re-position every lamp, is there a fix for this? Thanks! AJ
  6. Thanks. I did try that. It looks like using it with a gobo might work, but I was on the phone with VW support today, and they said that shutter cuts won't render in fog. I tried to switch back to a gobo, and now VW keeps crashing every time I try and render the scene, so I'm gonna get back on the phone with them tomorrow :(
  7. Hi all, I'm trying to dummy up a laser look by projecting a thin rectangular line gobo onto a surface. I used the technique described in the video linked below, and it works for just projecting the gobo itself onto my 3d surfaces, but I need to take the next step and have the shape/texture show up in the beam with the 'lit fog' option turned on, but when I turn on the fog, it's showing the entire circle of the beam, not the shape of the geo I've created. https://www.vectorworks.net/training/2016/getting-started-guides/spotlight/Gsg-2016-s15-adding-a-gobo-texture Is it possible to render a texture in the fog beam? EDIT: I also tried removing my gobo texture and just using the shutter tool, but that doesn't work either. thx! A
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