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propstuff

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Posts posted by propstuff

  1. Yes domer, the manuals certainly could be a lot better, but as a small conselation, thet're far from the worst..... ;-(

    I can't help you with free tutorials I'm sorry, but as for Phong; it's a surface with a satin sheen. Name...........??

    RW10.5 has many textures. to add them to your file you are supposed to go to the resource browser/resources/find resource on disk/ and drill to the textures which are in the object libraries folder in the VW folder.

    But it doesn't work................

    Instead go to the resource browser/files and folders/add new favorite files/ and then drill to the same place.

    Select the folder you want and this will then appear as a "favorite" in the top drop menu in the resource browser.

    Right (control) click on an individual texture to add it to your file.

    hth

    N.

    ps: Amen to

    quote:

    in my opinion your time is best spent on making everything work well

    ;-)

  2. quote:

    Yeah, we pretty much only do 2D drawings at our firm. Any isometrics, renderings, etc. are usually done by hand.

    Nihkon,

    I only scanned this thread so I'm not sure if ths was emphasised;

    When you draw walls and put in doors and windows in 2D, VW is building the 3D model underneath it "for free". The only thing you have to do is specify the wall height, and it's then "automatic"

    Viewing the model is simply a matter of selecting the view.

    Output it as a hidden line rendering and you've saved your rendering people all of the time it takes to set up the perspective to be rendered.

  3. I'd had a good year when VW10 came out and I was able to upgrade to the Industry Series with RW on the basis that the whole series was not much more than any 2, and that each had bits that I could use.

    If it were not for this 1 good year I couldn't justify the cost, but I still would have liked those various bits! I'm guessing that many people would be in the same position. A good example is the Model View tool in Architect.

    I imagine that many people who don't want or need most of the Architect specialised tools would very much like the ability to display multiple dynamically linked rendered views of their job on one layer.

    Now I know that this is contentious, would be a logistical nightmare and fraught with difficulties, but.............. how about........

    Breaking the various specialised bits and pieces into smaller Modules and making them available for purchase separately? (in the same way that individuals sell plug-ins that they have written in Vector Depot)

    Then Architects could purchase the set of Metric 3D nuts and bolts from Mechanical, someone with base VW/RW could get the Sun Studies tool from Architect, people with RW could add radiosity etc, etc etc.

    All NNA would have to do is work out a nice simple licensing and download structure. {:-O

    Hey, what about a Mix'n'Match Industry release? For my $2000 (or whatever) I'll have 1 of those, and 1 of those, and 1 of those and...... just like going to the candy store.

    Simple huh?

    :-)

    Seasons greetings everyone,

    N.

  4. The ability to escape from a partially rendered scene EVERY time, not just about 70% of the time

    A floating palette with the ability to identify all the lighting objects in a scene and control their levels: so I can set up the lighting in a scene without having to go to: wireframe\orthogonal\zoom out to lx object\select it,\ back into the Persp rendered view in order to tweak the value for each and every Lx object.

    A preview pane that accurately and interactively displays what will be seen in a final rendering without having to render an entire scene. The current texture and mapping preview windows bear little or *no* relationship to what appears in a final rendering.

    Adjustable "fuzziness" for Ray Traced shadows, hey!; even adjustable fuzziness for *each* individual lighting object!

    Radiosity and Depth of Field and the ability to use LWA objects; even if it makes the RW licence more expensive. -Within reason of course :-D

    Seasons greetings everyone,

    N.

  5. Smart Cursor snaps that *precisely* lock onto the nominated point EVERY time

    The ability to snap accurately to 3D objects like NURBS curves and solids edges. eg placing 3D loci on a series of curves to snap the the Rail Curve to, -so that a Loft Along Rail will definitely work.

    The ability to assign keyboard shortcuts to the zoom-to-page and zoom-to-object buttons.

    The ability to constrain the change views (ie ortho side, front etc) to around the selected object instead of around the origin

    Seasons Greeting everyone

    N.

  6. quote:

    You may want to create some "billboards" out side of the scene that will create a reflective environment that will give the surface of the metal some variation.

    Hi again Mike,

    Cunning!

    I take it you mean a plain "mirror" texture here

    quote:

    For a more realistic aluminum, i will have to get the surface to diffuse light, not sure exactly how to do that...

    Hi Stephanie,

    Again; you need to fiddle with the reflectivity controls.

    quote:

    Is this not a problem of needing to assign a Style class and texture to the frame? See 5-29 in the VWA v10 manual.

    Erich,

    the problem here is not how to apply a texture to the frame, but how to get the texture to "actually" look like Aluminium.

    cheers,

    N.

  7. quote:

    "Provides a range of visual and special effects for adding increased realism to images, including lens flares, physically accurate depth-of-field, halation and glare calculations. Incorporates animation capable rendering to give the highest quality of output for recording and displaying on video, including field rendering, video filtering and motion blur."


    Well, for goodness sakes Dave; why did you tell me THAT! Now I want it ALL!! :-O

    [actually I can live without the video stuff ;-) but the rest:........... RW11? ..........yes?........ PLEEEEASE? ]

    The results I got with your skydome were a constellation of little pointy angled shadows. Not very "real". Perhaps the dome was too close to the object??

    I'll see what I can do about compressing a file to send you.

    cheers

    N.

  8. Hi Stephanie,

    Assuming you are viewing the render in Final or Custom mode.......

    I have to agree that the metal finishes tend not to *actually* look like metal, but there are a number of things that can be worked.

    Editing the texture to tweak the reflectivity can help, as can increasing recursion levels (at the expense of render times).

    Another thing that I have found is that the position and type of lighting objects has a profound effect on the appearance of any texture with a reflective component. Even a small adjustment in lighting angle can change textures from being matte to "shiney"

    HTH,

    cheers,

    N.

  9. hello again Dave,

    I got some advice on using PS, and did some experimenting.

    From PS6, it *is* possible to make a mask and apply a gradient to it, then turn the mask into a selection, and apply blur to the selection.

    This produces a proggressively blurred image.

    The effect on my "3/4" view settings is reasonable but being a 2D effect applied to a 2D rendering there are inevitable unrealistic anomalies. I think that for architectural renderings most views would not work well.

    Your proposed method sounds interesting, but given the 20-30 mins it takes to get just 1 finish rendering out, I'm going to need a fair whack of spare time to try it out. Not in the near future :-(

    When you said RW does not do depth of field; did you mean that it's not capable of it, or that it's possible but difficult (read expensive) to implement; or perhaps possible but there's not sufficient demand??

    BTW, I had a go at your skydome for lighting the furniture, but not very effective. No surprise there really given that it is intended to emulate the sun. It was worth a shot though:-)

    cheers, N.

  10. Actually peter, given that my business *is* Furnture, I'd rather like to keep that IN focus. :-D

    Photoshops Blur tools are good but I don't know of a way to make it progressive with distance. Perhaps using a gradient as a Mask or somesuch??

    The way I have been presenting designs is to make a "stage" from the corner of 2 walls, with a window spilling light, and a carpet or timber floor. Then I plonk the piece in that and light it.

    It's fairly effective, except for the uniform focus......

    Would such a tool be useful for architectural renderings?

  11. Hello all,

    Since I got RW, with practice, I've been using it with some success to do proposal presentations to customers.

    Numerous people have asked if the renderings were photos. Thankyou to Dave D, Biplab etc etc etc.

    Now; despite reflections, shadows, transparency etc, my renderings dont *really* look like photos of the finished

    thing because photos of furniture almost always have limited depth of field. So..............

    Any ideas how to produce this out-of-focus effect??

    cheers,

    N.

  12. I've had consistent (but unpredictable and unrepeatable) problems with snaps failing to place coincident points.

    A common example for me is composing polylines out of other line objects for further extrusion and 3D manipulation.

    Frequently the process of, for instance, starting a straight line at the end of an arc using snaps will indicate that the end points have snapped, but fail to do so in fact. Consequently, the compose tool will also fail.

    Sometimes "unhooking" the end of one line, moving it away, and then bringing it back will succeed in snapping correctly, sometimes the Combine/connect tool will succeed, sometimes not.

    Regardless, the root of the problem *appears* to be the same; the failure of one point to "lock" onto the other.

    It would seem to be a bug given others' comparable problems.

    N.

  13. Unfortunately Kevin I can't help you much,

    I've just been struggling with this problem trying to make a "linished translucent plastic" texture.

    Mine is the only linished translucent plastic I've seen with Small Pox :-(

    Scaling textures so that they look good at a distance as well as in detail close-up seems to be a problem with RW (perhaps ALL rendering tools?). I'm beginning to think it might be necessary to make 2 different textures with different scales etc to cope with this.

    Dave Donley do you have any thoughts here?

  14. without actually seeing the effect..............

    It sounds like moir? patterns: the striped effect of the texture at an angle to the "striped" nature of the screen draw/ printer output causing interference patterns.

    Try changing the scale of the texture and see if your scallops change accordingly.

    ??

    cheers,

    N.

  15. Thankyou Andrew and others,

    The layer link business works, even if a bit of a nuisance making and then undoing the link when finished aligning objects.

    The work I do on VW is all 3D furniture design, and usually done with different components on different layers. The ability to do 3D snapping across layers would be a large improvement for me (Mechanical users also I would think).

    cheers,

    N.

  16. From 10.5 What's new:

    quote:

    VectorWorks 3D snapping capability has been greatly enhanced. Now the VectorWorks Smart Cursor? can easily find 3D objects, points, centers and distances along curves and edges, making it easy to create and align 3D objects.


    Huh?

    are we saying the above "3D enhancements" are only true as long as we are NOT working in 3D???

    Is it just me that thinks this is um, strange?

  17. greetings,

    2 layers;

    Both same scale,

    Views are aligned,

    Classes & Layers are set to show/snap/modify others,

    Smart cursor cues turned on,

    Permissions repaired,

    Machine re-started and VW rebooted.

    As far as the cursor is concerned, the objects on the non-active layer (2D& 3D) are invisible. There is no response let alone snapping or modifying.

    I've found this many times before, has anyone any ideas on this??

    cheers,

    N.

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