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propstuff

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Posts posted by propstuff

  1. 2 things:

    Simple; have the identity of the image prop appear in the OIP.

    A bit less simple; be able to edit the 2D representation so that they can be like the (plant, for instance) hybrid symbols instead of just a line (or cross).

    Even better would be the option to replace the 3D portion of hybrid symbols with an image prop so that the 2D representation and data associated with the symbol/ PIO remains intact, but it displays as an image prop in 3D.

  2. Apoc,

    to achieve (something of) what you want;

    either compose the lines, or draw the poly and hide one edge as Kristen said, or just draw the poly with the appropriate edge missing; fill it with the hatch you want; draw the dashed line extending past the hatched boundry as you want, and group the lot.

    It will then be resizable with the 2D reshape tool, and editable by the usuall methods.

    Maybe not as simple as you want, but not exactly bloated or time consuming either. ;-)

    hth,

    N.

  3. quote:

    If they are brought in at thousands of colors the alpha channel will stripped off.


    Hi Dave,

    Ah! Ha!

    This is the vital bit of information that was missing from the manual! ;-)

    I'll let you know how I get on. (I'll talk to you also about the interior Lighting "rigs" we were discussing before the Holidays)

    bye for now,

    N.

  4. I'm making image props of trees.

    Sorting out the transparency for the branches and leaves is a........."fiddle" shall we say, so I've been trying to try Alpha Channel transparency with no luck.

    As far as I can see, my 32 bit image files have legit alpha channels, but I haven't been able to activate the Alpha Channel option in the relevant dialogue box.

    Any suggestions??

    cheers,

    N.

  5. quote:

    .) I know this already exists for plants, but what about adding some sort of "sketch-type" filter which can be applied to the whole drawing to make it appear as though it were hand rendered? Something very similar to the plant tool in Landmark would be nice.


    This already exists as an excellent add-on with many styles and variations available.

    go to www.doodle.com

    quote:

    but what about implementing a function which enables VW to reconfigure it's interface so it exactly clones/mimicks those of competing CAD products? i.e. AutoCAD

    This sounds like trouble to me :-0 Better for VW to look like VW I think!

  6. Hi again,

    I understood the question but not the answer! HA! :-)

    Andrew is correct.

    I rarely use the rectilinear 3D tools and always start from 2D for polygonal extrudes, sweeps, lofts etc because of the ease of constructing them precisely and editng the polylines later.

    (Then again it could be just the legacy of paper, T squares and pencils imbedded in my brain)

    I just had a go with the 3D polygon tool in an isometric view and it worked for me.........

    Although I've never really understood the 3D cursors. They don't seem to bear any relationship to anything that gets drawn when I do it.(??) Perhaps that's because my 3D work is rarely rectilinear?

    hey ho,

    cheers,

    N.

  7. If I understand you Maz, you want to be looking in an isometric view, take a conventional (eg 3D polygon) tool, and have it draw the edges parallel to the standard x,y&z axis. (?)

    If this is the case, it doesn't work that way. VW "always" draws and extrudes perpendicular to the screen. It's really quite a handy feature at times.

    hth

    N.

  8. Following the references to Constant reflectivity I did some more testing last night with interesting results. First, here's the same scene tweaked a little with the original Image transparency -

    Now here it is with the image transparency replaced with a Constant texture. -

    Not as "glowing" I think, but not optimised for this texture.

    Now here it is with both Transparency AND Constant reflectivity -

    "Glows in the Dark!" "As seen on TV!"

    What's really interesting is that when I turned off the light inside the screen it made no difference to the Glow at all! (just lost the unfortunate screen projection on the desk)

    I'm happy.

    Then again, I'm easily pleased. :-D

    cheers,

    N.

  9. Ilan, I forgot to reply,

    When you say a "lamp from the resource browser, you mean like a desk lamp or something??

    I don't believe they actually have light sources in them (?)

    If not you can just place a light object (point) inside them.

    Lighting is DIFFICULT to do really well. I've watched skilled proffessional photographers spend literally 3-4 hours setting up lighting for a 1 shot pic!

    Remember CAD is fake -and your lighting (and Radiosity in RW) will have to be faked to a certain extent too.

    You didn't mention whether you want to light indoors, outdoors or close detail, because all of these things differ as well.

    N.

  10. I took a stab at this the other day with "reasonable" success ;-)

    This is a box with a "screen" with an image based transparency. Behind is a spot and behind that is a NURBS reflector so that you cant see through the transparency into the box.

    The other spot is to fake glare off the screen, the directional for general Lx, and the little flock of points is for light spill on the desk and reflected radiosity back at the unit. (Recognise those Dave D? ;-)

    It didn't seem to matter how bright the Screen light was as far as "glowing screen" was concerned, brighter just made a very ugly projection on the desk of the sgreen image. It can just be seen here.

    Not fantastic, but getting there.

    -

    -

  11. I accidentally posted this in the wrong section the other day.

    How do I save a new image prop so it will be a Symbol/Plugin that can be used like a normal symbol???

    Full story below....

    I've started trying out image props by experimenting with placing them into a landmark file with a DTM.

    I began by importing an existing image prop from the object libraries, and it appeared in the resource browser in the symbol/plug in section as a "cross", and in the texture section as a texture. When rendered in "final" mode it displayed the transparencies and shadow correctly.

    Then I chose the "create Image Prop" command and following the instructions in the manual, after some mucking around, made the prop and it's transparency mask successfully. Placed into the DTM layer and located with the "Send to Surface" command it appeared in plan view as a cross , and in a 3D view as a pair of crossed planes like the pre-made one.

    Problem 1

    When rendered, the planes contained no image and in the Object info palette had no dimensions. Repeating the same procedure in a blank file and a further file with a DTM there was no problem. Weird, but hey, it worked in the others, so,........................

    The Main Problem

    When created, the "Create Plug-in Object" box was ticked, and when finished, the Object info palette said they were Image Props, and had the correct modification options like the pre-made one, the Texture appeared in the texture section of the resource browser, but nothing appeared in the Symbols/Plug-ins section.

    Consequently, there seemed no way of "saving" the image prop for later use. If the single instance was deleted, the texture remained, but the plugin object was gone for good, unlike the one imported from the library which could be placed as many times as wanted, and imported into other files.

    I can find no reference in the manual to this.

    Can anyone help here?

  12. Do you mean delete?

    select the object (arrow shaped tool or hit x) and press the delete key.

    do you mean shorten?

    with the selection tool grab an end and drag.

    "Clear a command"?: just choose another tool (I usually revert to the selection tool), or do you mean Undo?

    If you have a copy of VW, the manual is under Help.

    VW is different to ACAD. More straightforward, but different. You will need to read at least the start of the manual.

  13. tvetter,

    I've been thinking about this problem (see also

    posting below:3D symbols by Ben Middlemas).

    The current LM 3D symbols are crude and don't produce an effective 3D customer presentation. If you have Renderworks, you can use Image Props which are a reasonable facsimilie. The problem is that the Plant symbol can't seem to be automaticaly tied to an appropriate image prop. One work around might be to finalise the garden design, and use "landscape" layer as a "template" to manualy place image props on to a separate "ground surface" layer for presentation purposes.

    (?)

    N.

  14. I've started trying out image props by experimenting with placing them into a landmark file with a DTM.

    I began by importing an existing image prop from the object libraries, and it appeared in the resource browser in the symbol/plug in section as a "cross", and in the texture section as a texture. When rendered in "final" mode it displayed the transparencies and shadow correctly.

    Then I chose the "create Image Prop" command and following the instructions in the manual, after some mucking around, made the prop and it's transparency mask successfully. Placed into the DTM layer and located with the "Send to Surface" command it appeared in plan view as a cross , and in a 3D view as a pair of crossed planes like the pre-made one.

    Problem 1

    When rendered, the planes contained no image and in the Object info palette had no dimensions. Repeating the same procedure in a blank file and a further file with a DTM there was no problem. Weird, but hey, it worked in the others, so,........................

    The Main Problem

    When created, the "Create Plug-in Object" box was ticked, and when finished, the Object info palette said they were Image Props, and had the correct modification options like the pre-made one, the Texture appeared in the texture section of the resource browser, but nothing appeared in the Symbols/Plug-ins section.

    Consequently, there seemed no way of "saving" the image prop for later use. If the single instance was deleted, the texture remained, but the plugin object was gone for good, unlike the one imported from the library which could be placed as many times as wanted, and imported into other files.

    I can find no reference in the manual to this.

    Can anyone help here?

    N.

  15. quote:

    It would most certainly spark up a debate, but it would also give the many users of the program the joy of expectation.


    Kaare!

    "The joy of expectation"! ;-)

    I for one would love to see what's "coming up", but think of it from the (ANY) developers point of view.

    The term "making a rod for one's own back" seems insufficient to describe the misery the developers might experience being harrangued by users eager to "debate" the development of the product. :-D

    All developers have a wise policy on these matters: keep shtuum.

    Excellent suggestion however! :-)

    cheers,

    N.

  16. quote:

    I've not found, in either system, a way of easily displaying where and what is available. :-(


    oops!.......... forgot about Keycaps

    This app comes with the Mac operating system and by choosing the desired font WILL display all the alternate characters available :-)

    cheers

  17. Ron,

    "special" characters are usualy part of the font. That is, what characters you get and where they are depends on what font you are using.

    On the Mac many are "under" the option (alt) key.

    ? is option "o" (not 0) while ? is option "0"

    It's always worth taking a punt on a character that "looks a bit like" the one you want and holding the option or option/shift combination and see what you get ;-)

    I've not found, in either system, a way of easily displaying where and what is available. :-(

    Perhaps a specialist font management app is needed for that? It seems silly that that should be so.

    hth,

    N.

  18. Often when I'm editing 3D objects I accidentaly grab the working plane and drag it rather than the vertex I'm chasing. Sometimes the working plane ends up perpendicular to the ground plane "by itself". :-O

    This is not a big deal to undo, but I'd be happier if I could just lock the plane down so it doesn't happen.

    The manual doesn't seem to mention this.

    Can it be done?

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