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rl

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Posts posted by rl

  1. Thank You for the feedback. When will one be able to apply hatches to 3D objects or are we still limited to textures for material applications in 3D. I am using version 9.5.2 Architect with Landmark and Renderworks 9.5.

    Did you fix the hatch problem on roofs being applied to fascia? Is there an option for shadow boards, and hip returns in 3D. This would be great when showing Isometric views or flyovers to clients!

    RL

  2. In previous versions no. In VW 10 I do not know as I do not have access to it. Also R.O.'s for openings are size of window or door. No option to set R.O. If you use door or window tools, can't set reveal of casing against jamb. You can't regulate the backers or nailers at interior walls either. Nor set header sizes for openings or double jacks if needed.

    rl

  3. I have posted a 2d 3d corner board tool at vectordepot.com. Go to plugins section. Both components (front and side) are individually adjustable for top and bottom elevations as well as for size (width) and thickness. It is a square edge design. Working on fluted and shadow box (recessed panel)styles as well.

    rl

  4. Is there a way to convert hatches to textures so one can use them for rendering purposes? How do you do black and white. Want to use the hatches for 3d renderings (elevations ) on prints. Can't use patterns (won't do iso views) hatches won't do 3d.

    Thanks,

    rl

  5. Is there a way to convert the hatches that are in vector works or (ones I create) to be used as textures in RenderWorks? There is no way to use or apply hatches to 3d objects without leaving "cut" lines behind and patterns do not rotate in isometric views.

  6. Hers the problem:

    Draw a simple four wall house (8' walls). Roof bearing height at 8' with a 5.5" vert miter cut to account for soffit board and 1x8 fascia with 3/4" reveal. 12" projection. Convert one edge of roof to gable type.

    If you measure from bottom of wall to bottom of eave on a double miter cut rafter (roof), the eave height should be to bottom of (horizontal) cut based on vertical miter dimension not from bottom of VW's "refence line" continued out to

    vert miter cut line.

    Is there a fix for this?

    rl

  7. When creating a door or window, I noticed that there is a pop up menu choice of 15 Styles.

    There does not appear to be any difference in the drawing, regardless of which one I choose.

    Are these to be assigned somehow via VW script? What is their purpose and how do I use them.

    rl [Confused]

  8. When creating a door or window, I noticed that there is a pop up menu choice of 15 Styles.

    There does not appear to be any difference in the drawing, regardless of which one I choose.

    Are these to be assigned somehow via VW script? What is their purpose and how do I use them.

    rl [Confused]

  9. To get true center of object, or in my case walls, this is what you do. Draw a wall, set its heights (bot z, top z).

    Use Get3DCntr(h,px,py,zvalue);, Use WallHeight(h,startHt,endHt);or Hheight()or Get3DInfo(). Use z value(center)from Get3DCntr - wall height/2 from WallHeight() or others mentioned. That will give you bottom z. Now that you have bottom z of wall, take wall height/2 + bottom z/2 = true center.

    rl

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