Hi
just noticed that some 3d moving light symbols have an incorrect rotation point when they tilt.
of course you'd never tilt the units to 180degrees in the software however physically most moving lights can't tilt 180degrees. despite this these units are shown to have their nose tucked in under their base and in reality this should clash..?
some example images attached, namely Mac Encore Performance, Mac Encore Wash, SolaFrame 3000, Mac Viper Performance, Mac Viper Wash DX.
thanks
james