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MKingsley

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Posts posted by MKingsley

  1. Thanks for the verification guys.

    I think I'll stick with the slicing/extrude method rather than subtracting solids which I'm guessing would result in more bloated file sizes. I don't like OpenGL as a presentation type anyway, it's more useful for quick visualizing for me during the design process.

    Has this been submitted as a bug yet by anybody? NNA? It sure seems like one.

  2. I'm getting these extra lines appearing where they shouldn't when I have "draw edges" selected for the OpenGL options. These are simple extrudes, and playing with all the other options (anti-aliasing, detail levels, quartz, line render smoothing angles, 3D conv. res.) doesn't change anything.

    Has anyone seen this before? This a new file generated in VW2009

  3. If you're talking about creating the roof surface, you can "shell" the interpolated surface to the thickness you want. Don't know why you can't extend the walls to the surface. I can't remember what VW 11.5 was capable of.

  4. I just found this out recently.

    If you're setting the Overall button to Class Texture with all the other parts set to "Revert to Overall", you won't get a texture on your wall unless you have the center texture checked under the wall tab in the class attributes edit window for that particular class. Apparently that's where the "Overall (class texture)" is connected to, the center texture.

    HTH

  5. I don't know if you can set this up already but I would love to be able to do this.

    When I'm trying to grab an object by one of its endpoints to drag somewhere else, I spend too much time hovering over that point looking for the grab crosshairs to appear and the interactive scaling icon to disappear.

    I typically like to have the interactive scaling mode turned on, so instead of hitting the "U" key a couple of times to disable and then again to enable it, I'm looking for a key to press that will force the selection crosshairs to become active momentarily (or the scaling mode to disable) until I can grab that point and then I let go of that key to get back to normal, just like pressing the space bar enables the pan tool only while you're pressing it.

    Make sense?

  6. The difference in cost between those three options is substantial, not to mention the time spent with the learning curves of each if you have no experience with them.

    I've only experimented briefly with C4D which I would love to own and master, but for what you want to do, I'll bet AnimationWorks would get you the fastest results with less money out of your pocket.

  7. NOTE: I don't know anyone who thinks this is intuitive. But as far as I know the Style Classes are here to stay, so we all have to learn to live with them. On more complex projects I usually keep a cheat sheet for myself to help remember which Style is which...

    At the risk of a hijack here, I must say that I find this issue completely maddening. Is it really that hard to handle classes like Julian Carr's WinDoor plugin?

  8. DXF will usually work. The drawbacks are that the import into blender can take some time (~1 min/MB) and VW symbols are exploded into a very long list of objects.

    gh

    Maybe it's a Mac thing or I didn't have the right combination of export settings, but I couldn't get it to work.

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