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andreas Ø

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Posts posted by andreas Ø

  1. Hi, I have been looking for a way to do something that, in my mind, should be very simple.
    I want to move a dormer placed on a roof face. And along with that, I would like to copy dormers on a roofface and distribute them.
    Cheers and thanks in advance

  2. Hi
    On several occasions, and in different projects/files I experienced that the rendered model is not aligned with the physical model. It happens both when rendering in a viewport and directly on the layer.
    It happens in all versions I have worked with since v. 14 (with renderworks) through to 2020.
    In the attachment the blue line connects the same house...
    Am I the only one with this issue?
    Cheers Andreas

    Render disalignment.jpg

  3. Hi
    On several occasions, and in different projects/files I experienced that the rendered model is not aligned with the physical model. It happens both when rendering in a viewport and directly on the layer.
    It happens in all versions I have worked with since v. 14 (with renderworks) through to 2020.
    In the attachment the blue line connects the same house...
    Am I the only one with this issue?
    Cheers Andreas

    Render disalignment.jpg

  4. Hi All

     

    I don't know what wzs wrong, but i replicated the node in new file and everything worked really well!?

     

    As to using special letters as Dalton mentions, I have find this also to be a problem when exporting a file - even if it is the folder that is named with a special letter.

     

    Thanks for all your replies - I consider the problem solved

     

    Cheers Andreas

  5. 15 minutes ago, bcd said:

    Move one of the nodes to give it a kickstart

    Hi

    It doesnt seem to work. When using the debug tool, and when I click on a connection line that has turned red, nothing happens - other than th line is no longer red.

     

    On the other hand, if I add a couple of random nodes somewhere else in the same document, the debug works?

     

  6. Hi all

     

    I am having difficulties using the debug tool in Marionette. The connection lines turn red as they are supposed to when I hover, but nothing happens when I click.

    I am on a PC running version 2017 architecture SP 3

     

    I hope someone out there can either help me or tell m if I am alone on this one :|

     

    Cheers Andreas

  7. Hi Pat

     

    Thanks for the tip.

     

    What I want is something as in the linked daylight animation. In this I have made the object transparent with 31%. It works for me, but not good enough for showing to someone else.

    https://drive.google.com/open?id=0B1ViGDVxXKJDUU16VURreDFETkk

     

    I have tried using the script, but the object does not cast a shadow.

    As to using the Custom Visibility command, I cant figure out what you mean.

     

    I have thought about using Blender, but I like to keep things within one platform for as much work as possible. And I really like the animated time/date stamp option in VW.

     

    Is there anyway I can do this in VW?

     

    Cheers Andreas

     

  8. Would it be possible to make a script that makes a solid object invisible for a camera?
    I do not have the resources to buy C4D, and though it is possible to do the same thing in Blender, I would like to keep it within Vectorworks.

  9. Thanks. The clipcube trick is almost all I needed. The next step for me is to make a daylight simulation movie.

    The only workaround that I have found is to make a transparent material at 31 % and render it in Open GL. The result is a little too hazy, and it wont work with a proper renderstyle. Any tips on that?

  10. Hi Folks

    I have had this question in another topic, but realized that it belonged here. So now I will re-ask:-)

     

    I am looking for a way to show daylight/sunlight in top view in a house, but as if the roof above was on.
    I have tried creating a transparent texture that casts a shadow, but it only works in Open GL with transparency set to 31% or more. It will not work when rendered properly.
    I attach an example of how it shouldn't look...

    daylight example.JPG

  11. Hi Folks

    I am looking for a way to show daylight/sunlight in top view in a house, but as if the roof above was on.
    I have tried creating a transparent texture that casts a shadow, but it only works in Open GL with transparency set to 31% or more. It will not work when rendered properly.
    I attach an example of how it shouldn't look...

    daylight example 2.JPG

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