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Mitchell (the other one)

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Posts posted by Mitchell (the other one)

  1. Just wondering how everyone is creating and placing doors.  Previously I had a master file of doors and would just copy and insert the first instance as needed in my drawing.  After that using the Eye Dropper tool in the Symbol Insertion Tool I would place further instances of doors as needed.  Then I started exploring Door Styles and liked the greater degree of control but wondering if all doors in a drawing should remain as PIOs or are others creating a symbol for each door size / type once the PIO is configured as needed.  I like the Use Wall Depth for the jambs but once a PIO has been converted to a symbol the jamb depth doesn't seem to adjust.  

  2. Thank you - I was thinking along similar lines but late in the evening it just wasn't working for me.

     

    "As a test I just grouped the Top view objects and then used the OIP to set the center of the group to 0,0. "

     

    Could you walk me through the steps in using the OIP to set the centre - I haven't used this technique before.

  3. Haven't had this issue before.  Creating some new door symbols with door styles.  Flipping this bypass door:

    - Flip 1 - works correctly, door leafs flip side to side,

    - Flip 2 - door symbol goes end to end but the door shifts down,

    - Flip 3 - works correctly, door leafs flip side to side,

    - Flip 4 - door symbol goes end to end but the door shifts up and does not return to the original position.

    I've looked at the symbol to see if there is a piece off to one end but didn't see anything.

    Any suggestions?

    Door 1.jpg

    Door 2.jpg

    Door 3.jpg

  4. More window tinkering, social distancing lends itself to learning more tool features.  The first image shows a window with interior and exterior trims.  The second image shows the settings for the sizes of the trims, this means on the first image the interior is at the top, the exterior is at the bottom.  Then in right axiomatic view, the tag is shown facing to the interior.  Or am I missing how interior / exterior relate to the wall and I have pretty much everything flipped?  And if flipped, how do I recognize this while laying out a floor plan?

    Window showing trims.jpg

    Window trim sizes.jpg

    Window axo with tag.jpg

  5. Just tinkering with the window tool and have a question about how the sash and mullion are related.  The first image shows a window with a custom sash to represent two window units mulled together.  The second image shows the window sash offset to locate it closer to the exterior face.  The mullion does not offset with the sash and there doesn't appear to be a setting where one can offset the mullion.  Is there a setting I haven't found yet?

    Standard window and mullion.jpg

    window with offset sash.jpg

    Mullion settings.jpg

  6. Over at the Vectorworks University I'm working my way through the 'Model Setup' course to see if I should incorporate Stories into my workflow.  Starting the section on Wall and Slab Styles and came to this paragraph.  It could be me but I'm not sure how this relates to this particular topic.  Was the course designer having a 'moment' or is this an easter egg to see if anyone actually reads the course notes?

    Layer Bound Wall - what?.jpg

  7. Don't think this has been posted elsewhere, Vectorworks has made a number of their online seminars free until June 30.  I just took the Architect Essentials and the Vectorworks Hidden Treasures seminars and picked up a number of tips that I will explore further.  If you have time on your hands at the moment, these are worth looking into.  Thanks VW.

     

    https://blog.vectorworks.net/how-vectorworks-is-helping-customers-during-covid-19?_hsenc=p2ANqtz-8nVatovbhuGs42FFvL9jBa66aOexcdPJEXptIdawXmfHcYlMIGhkePtv9okh5FMTqV0mecsANucbfpj5KULQm5R8IgJg&_hsmi=85077778

    • Like 1
  8. I do something similar fairly often.  I usually duplicate the symbol so the original can remain in place and the duplicate can be adjusted,  If you didn't want two symbols for some reason, then place a second symbol and convert to group.  Then edit the symbol or group using the reshape tool to move the legs but "stretch" the seating portion.

    • Like 1
  9. 2 hours ago, Andrew Bell said:

     

     

    Apple and Google have moved their cancelled public events (WWDC and I/O) to online events.  Is there any content from the summit that could be moved to online as well?  (given that a number of us now find ourselves with unexpected time on our hands)

  10. 6 minutes ago, Andrew Davies said:

    I am trying to brush up with 3D skills and learn some things that have always puzzled me, but I have never had time to investigate (Yes- 50% of my work has been cancelled!)

     

    Not an answer to your question but I am in similar situation and was starting to look for links and YouTube content to brush up my skills. 

  11. And what about today's headline . . . . .

    SACRAMENTO, Calif. (AP) — Gov. Gavin Newsom has issued sweeping, statewide “guidance” in response to the coronavirus pandemic, asking Californians to postpone all non-essential gatherings through the end of March, including even small social gatherings in places where people can't remain at least six feet apart.

  12. A little later after some tinkering I solved the wall cutting / gap issue with new 3D loci at the corners of the window frame.  (not the trim)  And then started again with a different idea.      Using two symbols, one for the window and a second symbol for the mullions with class control I get the look and control I was looking for.

    no mullion.jpg

    one mullion.jpg

    two mullion.jpg

    • Like 1
  13. I'm tinkering with a window symbol to add a different munition pattern.  The first image is the window inserted in the wall and looking as expected.  The second is the same window after I edited the 3D component adding the new muntins.  The window symbol now cuts the wall inline with the exterior edge of the interior trim.  I tried adding 3D loci and made a further mess of things so thought I'd post the question for guidance from wiser minds.  Thank you in advance.

    Window without muntins.jpg

    Window with muntins.jpg

  14. I've attached two images showing my question about an inserted window.  The first is rendered in OpenGL - everything looks as expected.  The second is the same wall & window rendered as a Unshaded Polygon.  The second image seems to show "creases" in the wall running from the wall corners to the corners of the window.  Have I set something wrong on the window tool?

    Window insert_open GL.jpg

    Window insert_unshaded polygon.jpg

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