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herbieherb

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Everything posted by herbieherb

  1. Thx for your help MarissaF. This is what i had so far. It gives me lists like [1; 3; 4; 4; 2; 2; 3] Now i want it to be a list that has no following equal number. instead of: 1; 3; 4; 4; 2; 2; 3 i need: 1; 3; 4; 2; 3; 1; 4
  2. Im looking for a random function that outputs a list of numbers, where no number is followed by an equal number.
  3. I'm using VW2016. But i will update as soon as the german version is available (in a few days). So the issue will be fixed for me. Thx for your response.
  4. Whats wrong with this Marionette? It shoul'd simply mirror the rectangle. mirror.vwx
  5. It definitively has to do with the EAP node. I replaced it with a linear extrude node. Now it works as expected.
  6. Thx you just found the solution. The Node is different in the german version. If i replace my move node with yours it works. I will replace the node in my library.
  7. Maybe it has to do with the issue reported in that topic? https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=221925#Post221925
  8. The Move Node doesn't work on a 2D Object when it's wrapped to an object Node. When it's unwrapped it works. It also works on 3D Objects. I'm a little confused.
  9. Today I tried to simplify the script to find the mistake. I made the following small Marionette that doesn't work too. But I still can't find out what I'm doing wrong.
  10. In my version of Vectorworks there is no error when i ungroup. I managed to get rid of the weird behaviour of the wires by not using the GetBoundingBox Node. But still the Solid Boolean Node doesn't work.
  11. When i ungroup the resulting Object and then name each object, I'm able to run a simple Marionette Network that sucessfully adds and subtracts as the second object in the plan shows. I made the Marionette today with VW2016 SP2 R1 (Build 288897) (German Version) I think the weird behaviour of the Polygon is because the Get Bounding Box is behaving differently in a 2D or in a 3D view. Yet the calculation of the coordinates seem to be reliable. So I could simply delete the weird Polygon in the end. Here is another version of the Marionette that doesn't act that weird (sorry for my bad english)
  12. Im trying to create a Marionette that generates a 3D building with roof out of a 2D polygonal outline. All the basic solids i need work well, but i can't add and subtract them with the solid boolean function. If I add/subtract them manually it works. Also if i make a separate Marionette function that takes the input object by name it works with the generated objects.
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