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Everything posted by herbieherb

  1. The Move Node doesn't work on a 2D Object when it's wrapped to an object Node. When it's unwrapped it works. It also works on 3D Objects. I'm a little confused.
  2. Today I tried to simplify the script to find the mistake. I made the following small Marionette that doesn't work too. But I still can't find out what I'm doing wrong.
  3. In my version of Vectorworks there is no error when i ungroup. I managed to get rid of the weird behaviour of the wires by not using the GetBoundingBox Node. But still the Solid Boolean Node doesn't work.
  4. When i ungroup the resulting Object and then name each object, I'm able to run a simple Marionette Network that sucessfully adds and subtracts as the second object in the plan shows. I made the Marionette today with VW2016 SP2 R1 (Build 288897) (German Version) I think the weird behaviour of the Polygon is because the Get Bounding Box is behaving differently in a 2D or in a 3D view. Yet the calculation of the coordinates seem to be reliable. So I could simply delete the weird Polygon in the end. Here is another version of the Marionette that doesn't act that weird (sorry for my bad english)
  5. Im trying to create a Marionette that generates a 3D building with roof out of a 2D polygonal outline. All the basic solids i need work well, but i can't add and subtract them with the solid boolean function. If I add/subtract them manually it works. Also if i make a separate Marionette function that takes the input object by name it works with the generated objects.
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