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Posts posted by zoomer
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I had asked for this too,
SHIFT should lock absolutely to constraints :
https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=201023
I think this is essential.
F.e. :
I f you start a line to draw in X and want to snap to an
object point that is far in Y to get the length.
As it is you have to put the cursor on that point to get
the help line, go back that it locks to angle constraint
or snaps to the intersection.
If SHIFT would really lock you could just snap on that
point and it is done.
(And you can be sure it is really there and not accidentally
snapped to a possible snapping point because there are
elements under that help line intersection, or have a shift in Z)
Also I think there should be a possibility to rotate the
snapping plane while drawing.
As it is now you can with the 3D Polygon Tool by switching
through views (front, top, right etc.)
But I would like to keep on working in my Isometric, and just
rotate the snapping plane, not the view.
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May be it has to do with that problem :
https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=188638#Post188638 (?)
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BTW
If you do a search on CGArchitect for plain Vectorworks or Renderworks,
you can find some very good images.
F.e. this guy from Vienna (VW+RW+PHOTOSHOP) :
http://www.cgarchitect.com/2013/07/house-c2
http://www.cgarchitect.com/2013/02/old-factory1
http://www.cgarchitect.com/2013/07/camelot-center-south-cadbury
Of course it gets even better if you look at Vectorworks together with
external high end Renderers like Cinema, Maxwell, VRay4C4D, ....
which is always an option.
(other than f.e. for BIM features)
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Of course the atmospherics are very impressive but wow, so Dreadful. I wouldn't like to bet on this trend: " a post-apocalyptic future"
"Axis Viana Hotel represents one of our newest works where the main idea was to share two different approaches: photorealistic and conceptual.
For the photorealistic views we used the two well-know references of the project and tried to reproduce them 100% equal to achieve the most precise and accurate result possible. On the other hand, the three conceptual views are focused in creating a personal vision of the building in a post-apocalyptic future, with all the environment and time consuming that this scenario may be represented. Architecture developed by VHM."
Rendering :
http://www.cgarchitect.com/2014/09/axis-viana-hotelview-05
Post Production :
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Nice Idea.
Please send this to Apple because I do sometimes the same
in Finder to seperate Files
But I think that's not an easy one to program and to interface.
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Oh, forgot animations.
But hat Photoshop for the 4th dimension is called After Effects or Nuke.
As I said,
I don't want to keep anyone from improving RW or adding new features
Just or myself I don't see much missing important features in RW keeping me
from making good images.
But I see a lot of potential in the improving workflow of how to access the
current tools.
Will play a little if that LC Villa Savoye is finally in VW
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I like it, looks great.
Software: ... and Photoshop.
In this case it looks like fog with noisy volume and volume light effects.
But I still think that it's tedious to tweak the renderer until it fits when a
photoshop artist does that look in minutes.
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In 10.7.5 it shows the last used files - not the active one (?)
Maybe that's an OS X feature.
I get all the VW windows graphically when going on
Dock Icon > Options > Show All
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Thanks as always
Maybe that GRAYED should be a sub option of VISIBLE,
to keep that setting when switching all or more Classes visibility at once.
But lost overview over visibility now,
if that could be better or worse.
:crazy:
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Thanks again.
Does not need to be bold text.
Maybe filled by a (background) color or grayed text is nicer for the UI.
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The only difference between as it works now and my method is that
you don't have to change the row (and be forced to look at and target
your cursor) to undo.
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No, I think I was mistaken.
If a class is invisble,
you click on one of the 2 Visible options (grayed or full) to activate it.
If one of these visible modes is activated, 1 click on the other icon
switches between the 2 Options.
And clicking on an activated icon just switches it off.
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I'ld like to have a visible Feedback which Layers/Classes are used
and contain Elements and which dont.
So used Classes Bold Text, unused Classes normal Text.
f.e. :
BEAMS
DOORS
FURNITURE
ROOFS
SLABS
WALLS
WINDOWS
And it would be even nicer if used/unused could be optional separated
by grouping the unused Classes under the used ones in an other
alphabetical order.
f.e. :
BEAMS
SLABS
WALLS
DOORS
FURNITURE
ROOFS
WINDOWS
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So ALL ON/OFF is sorted out.
What about omiting the "X"-Row ?
Just EYE + GRAYED to switch ON/OFF
Click on (deactivated) EYE => VISIBLE
Click on (activated) EYE => INVISIBLE
Click on (deactivated) GRAYED => VISIBLE GRAYED
Click on (activated) GRAYED => INVISIBLE
Click on (EYE activated) GRAYED => switch to VISIBLE GRAYED
Click on (GRAYED activated) EYE => switch to VISIBLE
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Strange. I can.
Does it work no more by the Dock+RMB also ?
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+2
That's a strange (new) UI behavior. Couldn't that work by an
additional STRG/SHIFT/CMD etc. ?
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I would say these plugins have to be written new for 2014
to work (?)
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All Off would not really do much other than what the Active Only class option does.
:blush:
Ooops .... *
You can also hold down the alt/option key and click in the visibility column to change the visibilities of all classes/layers to that particular setting, instead of manually selecting all the classes or layers and then changing it. Unless that isn't what you meant?
* Sorry,
Didn't know that :blush:
This is just the requested ALL ON/OFF in context menu.
So all functionality there but maybe an UI thing if it is visible enough
for people like me.
:grin:
I believe you can undo JUST visibility changes with the arrows at the top left of the drawing area. Clicking the back arrow will undo view and visibility changes separate from the regular Undo command, if that's what you're looking for?
No
That's the next thing.
I would like to have both strictly separated.
F.e. I do a change in the drawing,
zoom in by several view changes, just to see that was wrong and needs
an Undo - I don't want to CMD-Z a few times to undo,
as this may be the screen crop I want to go on working anyway.
(Because that way you likely lose control how many steps you went back)
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BTW
The Select Similar Tool does a lot.
But this means you have to know before what you will be looking for
to set or use it.
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Thanks a lot !
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Hope that I am not the only one,
but I will never get used to the way visibility is set in VW.
I would like to have to set this like in every other app I use.
One click on the Eye Symbol -> ON
Click again -> OFF
And maybe GRAYED as a sub option of VISIBLE
Plus,
Option in the RMB Options Menu :
ALL ON
ALL OFF
At the moment,
you have to either look back from the drawing to the classes list
or an CMD+Z to be able to undo your visibility setting.
And,
for ON/OFF you have to select all classes by scrolling through
the whole list and mark them first.
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I would like to see the OIP improved so,
if more than one Object is selected that it tells WHICH objects are selected.
F.e. like :
200 Objects selected
x 77 Meshes
x 10 Groups
x 13 Extrudes
With the ability to deselect parts of the object types
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I don't want to block Vincent's wish
If it's easy to implement, why not.
Agree with all you said.
As I do Visualizations in Modo, Cinema and Vray, done in other
packages in the past, which are able to do all these effects and more,
I like to have the simplicity of RW in contrast.
Just 4 material settings, not much to care about GI settings, great.
That doesn't mean that you can't do beautiful images.
And I think for most this will work better that way.
On the other side,
f.e. Microstation has the full Modo renderer inside meanwhile
(which gave a lot of protest at the beginning),
Nemetschek family all have now Cinema Render engine,
maybe it's time now to blow rendering capabilities up.
As for improving RW,
things I miss most are things like :
Render Window
(to not accidentally recalculate, import saved images in viewports
for layout instead of exporting images from viewports,
just like in Cinema)
UV Mapping
(Just a simple Box Map option to tile the texture in world size as it
is defined in the material settings)
Architectural Camera
(Tilt Shift to keep vertikal lines parallel)
Help with rendering 3DS, DWG and SketchUp files
in Machine Design
Posted
Importing SketchUp didn't work so well in VW 2014,
but it is working great now in VW 2015 !