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zoomer

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Posts posted by zoomer

  1. I had asked for this too,

    SHIFT should lock absolutely to constraints :

    https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=201023

    I think this is essential.

    F.e. :

    I f you start a line to draw in X and want to snap to an

    object point that is far in Y to get the length.

    As it is you have to put the cursor on that point to get

    the help line, go back that it locks to angle constraint

    or snaps to the intersection.

    If SHIFT would really lock you could just snap on that

    point and it is done.

    (And you can be sure it is really there and not accidentally

    snapped to a possible snapping point because there are

    elements under that help line intersection, or have a shift in Z)

    Also I think there should be a possibility to rotate the

    snapping plane while drawing.

    As it is now you can with the 3D Polygon Tool by switching

    through views (front, top, right etc.)

    But I would like to keep on working in my Isometric, and just

    rotate the snapping plane, not the view.

  2. BTW

    If you do a search on CGArchitect for plain Vectorworks or Renderworks,

    you can find some very good images.

    F.e. this guy from Vienna (VW+RW+PHOTOSHOP) :

    http://www.cgarchitect.com/2013/07/house-c2

    http://www.cgarchitect.com/2013/02/old-factory1

    http://www.cgarchitect.com/2013/07/camelot-center-south-cadbury

    Of course it gets even better if you look at Vectorworks together with

    external high end Renderers like Cinema, Maxwell, VRay4C4D, ....

    which is always an option.

    (other than f.e. for BIM features)

  3. Of course the atmospherics are very impressive but wow, so Dreadful. I wouldn't like to bet on this trend: " a post-apocalyptic future"

    "Axis Viana Hotel represents one of our newest works where the main idea was to share two different approaches: photorealistic and conceptual.

    For the photorealistic views we used the two well-know references of the project and tried to reproduce them 100% equal to achieve the most precise and accurate result possible. On the other hand, the three conceptual views are focused in creating a personal vision of the building in a post-apocalyptic future, with all the environment and time consuming that this scenario may be represented. Architecture developed by VHM."

    Rendering :

    http://www.cgarchitect.com/2014/09/axis-viana-hotelview-05

    Post Production :

    http://www.cgarchitect.com/2014/09/axis-viana-hotelview04

  4. Oh, forgot animations.

    But hat Photoshop for the 4th dimension is called After Effects or Nuke.

    As I said,

    I don't want to keep anyone from improving RW or adding new features :)

    Just or myself I don't see much missing important features in RW keeping me

    from making good images.

    But I see a lot of potential in the improving workflow of how to access the

    current tools.

    Will play a little if that LC Villa Savoye is finally in VW :)

  5. I'ld like to have a visible Feedback which Layers/Classes are used

    and contain Elements and which dont.

    So used Classes Bold Text, unused Classes normal Text.

    f.e. :

    BEAMS

    DOORS

    FURNITURE

    ROOFS

    SLABS

    WALLS

    WINDOWS

    And it would be even nicer if used/unused could be optional separated

    by grouping the unused Classes under the used ones in an other

    alphabetical order.

    f.e. :

    BEAMS

    SLABS

    WALLS

    DOORS

    FURNITURE

    ROOFS

    WINDOWS

  6. So ALL ON/OFF is sorted out.

    What about omiting the "X"-Row ?

    Just EYE + GRAYED to switch ON/OFF

    Click on (deactivated) EYE => VISIBLE

    Click on (activated) EYE => INVISIBLE

    Click on (deactivated) GRAYED => VISIBLE GRAYED

    Click on (activated) GRAYED => INVISIBLE

    Click on (EYE activated) GRAYED => switch to VISIBLE GRAYED

    Click on (GRAYED activated) EYE => switch to VISIBLE

  7. All Off would not really do much other than what the Active Only class option does.

    :blush:

    Ooops .... *

    You can also hold down the alt/option key and click in the visibility column to change the visibilities of all classes/layers to that particular setting, instead of manually selecting all the classes or layers and then changing it. Unless that isn't what you meant?

    * Sorry,

    Didn't know that :blush:

    This is just the requested ALL ON/OFF in context menu.

    So all functionality there but maybe an UI thing if it is visible enough

    for people like me.

    :grin:

    I believe you can undo JUST visibility changes with the arrows at the top left of the drawing area. Clicking the back arrow will undo view and visibility changes separate from the regular Undo command, if that's what you're looking for?

    No :)

    That's the next thing.

    I would like to have both strictly separated.

    F.e. I do a change in the drawing,

    zoom in by several view changes, just to see that was wrong and needs

    an Undo - I don't want to CMD-Z a few times to undo,

    as this may be the screen crop I want to go on working anyway.

    (Because that way you likely lose control how many steps you went back)

  8. Hope that I am not the only one,

    but I will never get used to the way visibility is set in VW.

    I would like to have to set this like in every other app I use.

    One click on the Eye Symbol -> ON

    Click again -> OFF

    And maybe GRAYED as a sub option of VISIBLE

    Plus,

    Option in the RMB Options Menu :

    ALL ON

    ALL OFF

    At the moment,

    you have to either look back from the drawing to the classes list

    or an CMD+Z to be able to undo your visibility setting.

    And,

    for ON/OFF you have to select all classes by scrolling through

    the whole list and mark them first.

  9. I don't want to block Vincent's wish :)

    If it's easy to implement, why not.

    Agree with all you said.

    As I do Visualizations in Modo, Cinema and Vray, done in other

    packages in the past, which are able to do all these effects and more,

    I like to have the simplicity of RW in contrast.

    Just 4 material settings, not much to care about GI settings, great.

    That doesn't mean that you can't do beautiful images.

    And I think for most this will work better that way.

    On the other side,

    f.e. Microstation has the full Modo renderer inside meanwhile

    (which gave a lot of protest at the beginning),

    Nemetschek family all have now Cinema Render engine,

    maybe it's time now to blow rendering capabilities up.

    As for improving RW,

    things I miss most are things like :

    Render Window

    (to not accidentally recalculate, import saved images in viewports

    for layout instead of exporting images from viewports,

    just like in Cinema)

    UV Mapping

    (Just a simple Box Map option to tile the texture in world size as it

    is defined in the material settings)

    Architectural Camera

    (Tilt Shift to keep vertikal lines parallel)

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