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zoomer

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Posts posted by zoomer

  1. A) Do you think two modes, a Presentation and Modeling view toggle in the View bar would take care of this? Allowing a user to rapidly switch between which defaults they wanted for both render and projection as a saved sort of set? Allowing it to also store the OpenGL render settings should also accommodate your C request.

    Hmmh,

    if I can wish I would prefer to have all at once.

    Means to set Orthogonal Views to Orthogonal and Isometrics to Perspective.

    So that,

    let's say I'm in Top Plan and press 1 on the Num Block,

    get a Left Front Isometric in Perspective Mode in Open GL,

    when I then

    press 2 on the Num Block,

    can get a Front View in Orthogonal Mode in Wireframe.

    Does that make sense ?

  2. Thank a lot Jim, now I found it.

    (well hidden for me) :)

    Text > Convert to Polyline

    Modify > Clip inner Surfaces (of a, e, o, ...)

    Delete inner Surfaces

    Modify > Convert to Polygon

    Model > Extrude

    But now I cant Fillet the Edges ?

    Edit :

    Wrong User Input,

    of course I can.

    Can I select all Edges at once ?

  3. Projection setting :

    After first enthusiasm with that setting,

    I recognize more and more that Projection Perspective is

    nice for Custom Views and Isometrics, but anything but

    useful in Orthogonal Views.

    (Just for some rare presentation purposes ?)

    To go further,

    the only reason for me why Perspektive Mode is nice in

    Isometrics, because true Isometrics as they are, are not

    easily understandable for rectangular Architecture or

    especially Cubic Elements with its 45°/45°.

    Normally I would prefer a non perspective view for Modeling.

    So I vote for :

    a)

    Projection Setting for

    Orthogonal Views and Isometric Views separate.

    b)

    Adding a Dimetric (30/60/90°) and/or Military Perspective

    options for Isometrics.

    (Similar to what can be set in Cinema4D)

    Second,

    Render Mode :

    As much as OpenGl is the prefered Render mode in Perspective

    Drawing, as less understandable it is in Orthogonal Views,

    especially OpenGL Top View where Fill Colors get unreadable

    by light ilumination and without outlines.

    So I vote for :

    c)

    Render mode Setting for

    Orthogonal Views and Isometric Views separate.

  4. For rendering purposes ?

    Then a Round Edge Material setting would be the best

    (VRAY4C4D, Modo; Final Render for 3DSMax, Microstation)

    So I add this as a wish for RenderWorks.

    If it is really needed in Geometry,

    f.e. Modo or the new Bevel in Cinema >=R16

    If it is needed in VW,

    manually beveling the edges ... or additional a Custom Font

    with round edges for at least the vertical edges.

  5. OK,

    I see that I can do everything with a Mesh that I can do with

    a Generic Solid plus assign materials in Subobject Mode.

    (Had experienced strange things in 2014 so I didn't think

    that would be possible)

    I can't !

    I have to convert to a group first - strange.

  6. Sorry Jim,

    these were to pairs of shoes :)

    Part I of this thread is about an very old DWG file I found on my disk.

    It's Le Corbusier's Villa Savoie I imported as a test.

    Don't really remeber where it is from, I think this could have been

    done in Microstation Architekt many years ago.

    This is about Meshes from DWG which is fine now for me

    except the wishes I listed.

    In Part II I re-checked if there are any 2015 imperovements

    of how Architectural Elements can be brought into Modo for

    Visualization. (The one whith the images)

    It's a completely different File.

    This was done completely in VW 2014 doing some BIM modeling.

    Walls are fine now in 2015,

    Each Component Class on its own Layer, Faces aligned.

    Just there are some problems with Faces in the other Plugins

    as shown by the images.

  7. This is what it does in Rendering.

    If have a normal version with a 1-sided material

    and a second version with a2-sided material

    A 2-sided material will help to show miss aligned

    Faces but it makes it a) much harder to select these

    Faces and b) leads to problems in OpenGL and

    errors in GI calculations.

    A 2-sided material will not help in case of missing

    faces though.

    If I reimport the DXF to VW which works fine in 2015 :)

    (but needs hours in 2014)

    Even in VW you will miss the corrupt/missing faces.

    (WINDOWS and FLOORS)

    Miss aligned Faces won't attract much attention in VW

    as it Volume Modelers don't care for Faces Orientation.

    Even Cinema as a Polygon Modeler does show them but

    I have seen problems in GI though.

    But any other Polygon Modeler like Modo or 3DSMax etc.

    do care about face orientation.

  8. WINDOWS :

    Faces are missing.

    (Front and Back sides)

    As long as you do not set export to triangulate.

    (the Missing faces have 4 edges but 5 Vertex Points

    therefor they come in as 8 2-point Polygons)

    SLABS :

    There are most Faces missing.

    Faces that are there are missaligned.

  9. I'm also not able to set my Meshes as expected.

    They seem to have each an other orientation.

    Some have correct mapping on top, others on their sides ...

    The only way for me is to no images textures but noise only :)

    I'm missing a standard Cube Mapping where you simply set you

    texture sizes and these get tiled over the whole Geometry,

    No UVW Maps. Start doesn't matter, maybe World Origin and

    editable.

    F.e.

    take a 2x2 m Photo of a brick wall,

    set a 2x2 m size in the Material preferences

    and it is projected and tiled to 2x2 m on all geometry parts

    from XYZ. At least for rectangular geometry.

    (If you plan/model in masonry units, that way it will fit on all

    Walls anyway)

  10. I see I'm probably in the wrong Forum,

    should be better in DXF/DWG or Solids Modelling :blush:

    Meshes from VW export really well in DXF and come nice into Modo.

    I am really happy with that.

    But beside Generic Solids and their Faces not welded,

    the biggest Export Problems I have with all Architectural Objects.

    Windows and Floors missing Polygons,

    Stairs have miss aligned Polygons.

  11. I think global standards is a cool idea.

    Being able to set Tools for Stairs, Windows, Doors, etc.

    setting the Blank file template (f.e. units) etc.

    not in template files but external config files

    that can be imported/adapted in future releases

    would be nice.

    F.e. for the Door Tool, the settings are saved in the plugins

    configuration. They will be useless with the next VW release.

  12. I recapitulate :

    Meshes are fine.

    1. Wish :

    It would be nice if Meshes could get the beautiful red Clip Caps

    when using Clip Cube like other Solids.

    2. Wish :

    Would be fine if I could convert Meshes directly into Generic Solids

    though.

    Generic Solids are fine too in most cases too but they don't export

    well as DXF. They lose solidity and fall into single non welded faces.

    3. Wish :

    It would be very helpful if GS would be exported in welded Faces

    like Meshes.

    If needed to be edited on face level, each can be easily converted

    back to meshes.

    Edit :

    4. Wish

    It would be very helpful if I could select more than one GS and to

    Convert them into Meshes - not just into one Mesh.

  13. Thanks for the Video.

    As I see I can draw 2D rectangles in a Front/Back/Side View

    vertically - only when there is a object behind to give the

    direction by the blue working plane.

    For every thing else, 2D means XY plane, right ?

    I see now,

    everything works as expected in Orthogonal Views

    with automatic workplane.

    No option to rotate in working plane in Isometrics when no help geometry.

    (2D orientation = ground plane)

    But unfortunately I loose the automatic orientation mode in

    Orthogonal Views when standard "3D View" mode is set to Perspektive !

  14. That Tool does great things !

    1.

    Would it be possible to to deactivate high-lightning of

    deactivated Vertex Points when using the fence for a

    sub selection ?

    (Hasn't that been in VW 2014 ?)

    2.

    It would be nice if this would work not only in Subobject Mode

    for Meshes 3D Ploys but directly on Meshes.

    (Or any geometry just like Microstations Fence Tools)

    3.

    Additional it would be nice if that tool would work on more

    than one Object at one time.

  15. I see that I can do a Solid Addition and then convert that to a Generic Solid :)

    Would like to convert Meshes directly to Generic Solids.

    Edit :

    Oh, I think I expected to much from Generic Solids,

    can't f.e. asign a Material to one Face.

    Beside that they are great for the 3D Modify Tools.

    OK,

    I see that I can do everything with a Mesh that I can do with

    a Generic Solid plus assign materials in Subobject Mode.

    (Had experienced strange things in 2014 so I didn't think

    that would be possible)

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