Jump to content

clint29

Member
  • Posts

    6
  • Joined

  • Last visited

Reputation

3 Neutral

Personal Information

  • Occupation
    interior designer
  • Location
    Australia
  1. Looking through the forums it appears the solution is to set the render tab on the object to Auto plane align. I had it set to perimeter.
  2. Wondering if anyone has any ideas as to why this 100 x 100 tile surface hatch wont line up with its applied tile texture. The openGL version is correct with the tile mapped as I wish. But the Hidden line the tile texture is off by about 50% in the z axis. It all looks lined up on the surface hatch mapping tool. I am a bit stumped on this one for the elevation view ports I like to use the OpenGL or renderworks for the background and do a hidden line on the foreground to get colour and line crisp lines. Currently if I have to do tile layouts I have to turn off the surface hatch and add them manually overlay hatches in the viewport. Any ideas? Thanks URBAN29_SURFACE HATCH NOT LINING UP EXAMPLE.vwx
  3. was able to resolve this issue by changing Vectorworks Preferences>Display>Navigation Graphics>change to Good Performance and Compatibility.
  4. Hi Having a problem with page based symbols not maintaining their scale in viewports once the viewport is closed. We have a set of id tags originally created in vectorworks 2018 and exported into 2019. In 2018 all works as normal. In 2019 the tags will show as the right scale when inside the viewport. but once the viewport is closed the tag with scale back down to what appears to be 1:1 scale (which the original tag were creating at). Tested it is happening to all page based symbols. 1st images shows the symbol with the viewport open at the correct scale. 2nd image the viewport is closed the symbol is in the middle of the red circle. If I export the 2019 file as a 2018 format and open in 2018 it all works as correctly. This issue also happens if the symbol is created from scratch in 2019.
  5. Thanks taoist Figured it might be something along those lines. Shame its so complex the problem for me is not so much the intial design its the construction drawings afterwards once the site is measured as lot of new work it done in conjuction with the builders and architects before the slab is down. Changing a complex 3d model to suit actually measures can be hmmmmmmm. Guess for now if it comes to a curved job i will better to stick to a 2d format. Kept the 3d models for the straight stuff. Hopefully in the future it might change. Find the software really usefull for the standard stuff.
  6. Hi all This is my first post, so i figure i give a bit of backgroud about myself. I am a interior designer currently working for a cabinet making company here in Perth Australia. We do alot of bespoke work, which a fair propotion of includes cruved doors and drawers. Currently we are using Autocad then the setout guys reconstruct in cabinbet vision for the CNC's. Its not the ideal workflow as we only show clients the design in 2D with a few sketch up images if time permits. About a year i purchase vectorworks with the inteiorcad xs for myself and use it for small jobs where 3d presentations is required, but i can't fugure out how to do curved cabinetry or if interiorcad can do it at all. Guess i am trying to do it all in one program. Wondering if anyone has had experience using this program to do curved doors etc and can give me a starting point. Attached is a sample of a kitchen mass model i knock up in vectorworks traced from my original Autocad plan. Thanks
×
×
  • Create New...