Exterior palette experimentation? in Architecture Posted May 17, 2022 1 minute ago, Andy Broomell said: Using classes is one approach and should work reliably. Using Materials is another (assuming you're using Component Textures; doesn't work in a By Part workflow). Then you change the texture of the Material definition in the RM, analogous to changing the texture of a Class. However at the moment there's a bug where walls seem to not refresh upon changing the Material texture, and need to be regenerated before the new texture displays. Another approach would be setting up a Data Visualization that tells all objects which have the brick texture (or material) to display a different texture. Wow, this seems to be buggy as well. In my quick test the Data Vis is overriding the texture on entire wall objects instead of just the relevant components/parts. Another approach would be to find the brick texture in the RM, right click, choose Delete, then select a texture to replace it with. This should replace the texture in all component and class definitions. This is a bit more 'destructive' but as long as you have the original texture saved in a Favorite or Library somewhere, you can always get it back by deleting the replacement texture and replacing it with the original once again. So maybe the Classes approach would be the best? Thanks very much for the approach ideas.