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Everything posted by gester

  1. ah yes, i've removed the shed roof above (there's no other ceiling, as it's an old one-storey industrial edifice) just to make the file smaller...
  2. thanks a lot, it makes sense. what i but not get is the 3d geometry for a light source. we have light devices that are library objects (we need them for the sake of the take-offs and all cost calculations), we need light sources to them to have light functionality at all, and we still need 3d geometry to let the light shine for rendered presentation purposes. or am i missing something here? in my case i understand that i must add some 3d geometry to the symbol, is that right?
  3. i've set the lamp intensity to 300% (ok, in the oip it has been set back to 100, but the results are already showing), and i start to see the lights. the initial ones are more bright, and still not match the other ones, in the ambient occlusion (although it's still grayed out) i've set the percentage to null. i don't get it, but it start to work somehow, though.
  4. this is the trimmed file, v2016... 20161112_WarsawBuild.vwx
  5. i'd have to remove many elements, as the file size is some 80 mb... but i'll try.
  6. so there are two cases: the spots in the suspended ceiling, and the light bulbs fixed under the steel beams in the room space. the spots seem to work ok, and from the light bulbs only a few are glowing at all. both spots and light bulbs are symbols composed of a light fixture and of a light source (a spot and a bulb). is this a right procedure at all?
  7. hmm, very interesting. in my case the bulbs are grouped with the fixtures into symbols, but i haven't checked if the fixtures were the light sources as well or not. in the worst case i've doubled the light functionality...
  8. the medium rw settings don't show any lights, the rendered highest quality (as said, a 12-hour-job last night) shows all spots' light, but spots themselves are not visible in the suspended ceiling. unfortunately i've forgotten to include the design layer with the floor tiles, so nothing reflects down there...
  9. zoomer, these are the same symbols, completely the same.
  10. thanks again, mark. the heliodon has been turned off, but the ambient hint i have to check. and yes, you're right, the glowing bulbs are near the walls - it may have affected them. rob
  11. no, as i've written, it's custom renderworks. the same as the future final one, but everything set to low... but thanks for the hint, i know that there are troubles with more lights in open gl, i didn't know that the number was 8.
  12. hi, i'm just rendering an interior project with many light sources (apart from the heliodon): there are some 25 spots and over 40 light bulbs. the spots are working ok, but from the light bulbs only a few are emitting light in the custom renderworks view. - the lights are bimobject-imported fixtures with assigned light bulb sources, then turned to a 2d/3d symbol. the light bulb symbols are the same (copied from one instance). - renderworks' custom settings include all elements (apart from grass and full-screen preview), with quality set to low (setting it to very high for the final image results in a 12-hour job, and i don't want to lose time on this step again). - the version is still 2016 (i must do the job in the polish version, but we don't have the v2017 in polish yet) does anybody know what could have gone wrong? may it work in the final result (i can run the rendering process only overnight)? should i avoid copying the symbol instance? are there too many lights? i've tried with the intensity of 50 to 100%, still only a few are working correctly (those ones in the background on the screenshot, and a one behind the wall - the glowing is visible). thanks for any clue. rob
  13. hi, does anybody know how to get rid of the annoying lamps' directional vectors in the final rendering in the model space? i've already set the lamps' class visibility to transparent, but to no avail... thanks.
  14. i keep forgetting i do have a v2017 installation on my laptop at home. the dxf import works this time the issue solved. rob
  15. sorry for reviving this dead thread, but i'm still encountering such behaviour while importing dxf from leica disto 910 into vectorworks v2016. has this been improved in v2017? the 3d geometry of the points is ok, but all points' descriptions land on the 2d plane, completely useless. rob
  16. at the end of the day the classing system should mirror the national construction naming conventions somehow, and it should contain not only letters, but also digits of such classifications. i surely like the us imperial system classes' names, but it's of less use when it comes to process contituity from eir (for non-bimers: employer information requirements) to facility management. rob
  17. the bimobject <> vw cooperation is taking off. the bimobject manager for poland has talked to robert anderson yesterday and approached me with an idea to model everything possible in vw for many national markets. if i can find enough people to work for bimobject poland, you'll see the content coming. and, of course, we have to wait for sp2 to see the bimobject menu in vw. rob
  18. i've tested this plugin in the previous versions (mostly v2012), but its huge drawback is the rendering of only one design layer. in other words you have to put all your elements on one design layer to see the whole edifice. there's no workaround. rob
  19. exporting to ifc with 'export visible objects only' deselected doesn't show windows in solibri, only glazing? how come? play a bit with the classing system (putting e.g. the glazing and window frames in separate classes), with the visibility of the exported elements, and check the ifc entities for walls and windows (down there in the element properties' dialog window - oip)... objects with no ifc entity assignment won't export at all. rob
  20. @Alan Woodwell i use world coordinates practically for the site plans for authorities (scales 1:500 and 1:1000), so i don't really have any issues. to be frank i've not exported to kml format (google earth), so i can't tell more when the whole project must be in world coordinates in order to export correctly to the site on earth. but it's only my presumption, i haven't dealt with the format. are world coordinates necessary for any other use? rob
  21. i dunno how you handle things in the u.s.a. but when i'm doing the general site plan for the authorities i'm required to maintain the world coordinates for the office that approves the installations outside of the edifice. setting the user origin ruins the coordinates in this case. the easy part is that the survey dwg plan comes automatically with world coordinates. in any other case (the edifice itself on the plot) i may surely set up the project origin to match my (0,0) coordinates, and to choose any dwg import appropriately. both plans are at a different scale, so it's also easier to differentiate the approach. rob
  22. i second this pov. it's a broader, general vision than a particular project case, serving somebody here and now.
  23. for me it may remain limited, i don't really need it. i hope that the ifc4 dtv will come instead. rob
  24. you're mixing up working for one design part in an office, and cooperating with other design branches. each of the design branches has their own responsibilities and liabilities, let alone copy rights. there's no exchange of those issues between the branches. otoh, if you mean only one branch, say, architecture, then the common model editing is a must. but then again, different software packages would be here counterproductive. rob
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