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Kevin McAllister

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Posts posted by Kevin McAllister

  1. Hi Jim,

    I would start with the plan. Draw your desired circle, draw your interior risers and then draw where you want to cut the remaining pieces up. Once you have the boundary edges you can use the paint bucket mode of the Polygon tool to create your polygons. Once you have your polygons you can use the offset tool to draw framing etc. or loft things into 3D.

    Kevin

    PS. I dragged the circle radius slightly larger, matching it to the corner of the risers.

    ubbthreads.php?ubb=download&Number=7967&filename=Round%20Platform.jpg

  2. Vincent,

    Viewport names are one of my biggest peeves of VW. You can change the name quite easily, but its at the top of the Data tab, not the Shape Tab in the OIP.

    Personally I think having a Drawing Name and a Viewport Name is redundant and I wish there was an option to make them both the same automatically. I always make them the same via cut and paste, switching tabs each time to do it.

    Kevin

  3. I'm not sure that the whole object needs to be in the cube to see it. I just watched the video again and there are many objects split by the cube. And I'm glad it doesn't necessarily show a section of an object at the clip line. This extra geometry would often be in the way when editing.

    This is exactly the type of tool I was looking for for working in the 3D model. I recently modelled a rosette scaffolding structure that sat diagonally across the audience rake of a stadium. It was very challenging to see where legs were intersecting the audience rake as it stepped up so I could set them at the correct heights. I ended up cutting many static sections through the model to do it.

    I'm curious to know what the clip cube options might include. Hopefully it can be placed on an angle and perhaps you can turn whether it shows an object section on and off. Now that would be pretty cool.

    Kevin

  4. You can select the rotated text mode of the text tool and pull a new text block right to left and your typed text will be upside down once you exit the block.

    But I find it easier to just write the text normally, then set the rotation to 180? on the Object Info Palette.

    You can also change how text behaves when you edit it (either in place or rotated so you can more easily read what your typing) by toggling on and off the "Edit text horizontally by default" option in the Edit panel of the preferences.

    KM

    • Like 1
  5. I recently built the same geometry both ways as a test. I would also vote for the loft tool. The shapes it produces are much more processor friendly. If you do use the sweep tool make sure to adjust the segment angle down from its default which generates a ridiculous amount of geometry.

    Kevin

  6. Interesting. I was easily able to duplicate your problem. You can't see the lines when the fill colour is white which is probably why I've never noticed them before.

    I suspect it has something to do with the internal rendering engine. If you export your shape as an EPS and open it in Illustrator you'll see the same divisions in a physical form. I know because I've had to clean these pieces up in the past.

    Kevin

  7. If I understand you correctly, you are always working in Top/Plan View in 2D and you're separating different drawings on different layers and only having one layer active at a time. When you say switching to your elevation layer, I am assuming you're not switching to Front/Back/Left/Right views, but just switching between design layers.

    Each layer is like a new piece of tracing paper on a pad. You can only look at one zoom view of the pad at a time ie. if you look at the lower left quadrant of the pad, you will see the lower left quadrant on each layer you switch to.

    Unified view is only affecting you if you are switching between 3D views (Front, Top, Right etc.) as it forces all layers to switch when its on.

    If your layers are all different scales, it will make you situation worse. You could also turn on "Centre on Objects after View Change" on the Display tab in the preferences. It helps things to not wander as far afield.

    Kevin

  8. I'd actually like both. Flexible, interactive basic modelling like in Christiaan's Siemens examples and parametric NURBS type modelling like in Jershaun's Revit example. Imagine if using the NURBS Loft tool was as simple, intuitive and re-editable as the Revit example. Or if a Vectorworks door or stair plugin could be customized using the push/pull methodology of the Siemens example and still retain its data and know how it originated.

    Kevin

  9. I often use Custom Renderworks in combination with Hidden Line for my SLVP. Today I working with a fine that had a painted backdrop image mapped onto both a cylinder and an extrude. (The image was mapped across both the extrude and the cylinder so it lined up, creating a backdrop with a painted pipe pocket at the top.) When I turned on antialiasing in in the Background Render Settings the backdrop image on the extrude flipped left for right. Is this a bug? Should antialiasing change how an image is mapped?

    Kevin

    ubbthreads.php?ubb=download&Number=7866&filename=Anti-Aliasing%20Problem.jpg

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