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Kevin McAllister

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Posts posted by Kevin McAllister

  1. I didn't even know the Leader Line Simple tool existed. I can see the appeal. It essentially generates a pair of lines. It seems to use whatever marker is active in the Attributes palette.

    I thought it might be customizable as many older tools are but I couldn't even find it in the Vectorscript Plug In Editor list. Someone else here may know how to find it but may be hard coded into the software.

    KM

  2. Interesting, I can get both profiles and paths to work in VW 2013. I do have to flip the crown molding profile to get it oriented the right way. Perhaps VW2012 is having trouble because of the orientation. If you try and create self intersecting geometry the Extrude Along Path will fail.

    I'd be cautious about using Convert to Lines in this process. It is creating a lot of extra points in the profiles (double click on the profile to edit it and you will see all the extra points) which will slow down the file a lot.

    Do you know about the Extract Tool (Shift L)? It is a good way to get 2D shapes from 3D objects. Make sure that Create Planar Objects is checked in the tool's preferences to create 2D shapes.

    I'm sure you also know that objects don't need to be NURBS curves to be used with Extrude Along Path. Your room shapes could just be polygons or polylines as can your molding profiles.

    Kevin

  3. After experimenting with your first file, I can suggest a couple of things to try -

    - the two curves you are trying to combine are different degrees (look in the OIP, one is degree 2 and one is degree 3). They need to be the same degree to combine.

    - once they are the same degree, you can combine them using Compose in the Modify menu.

    - even when combined they don't want to create a surface. There is something about the geometry that is preventing it. If you choose Rebuild NURBS from the Model>3D Powerpack menu it is possible to correct, but some of the geometry smooths out. Try adding more points as part of the Rebuild.

    What software is generating the original NURBS curves? Likely not Autocad based on past experience. There may be a better import format to use.

    Kevin

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  4. Duplicate array is not logical or predictable in 3D. The only tool that's worse is Move by Points which really defies logic.

    VW has become less and less intuitive. As I try out more and more 3D modellers I discover how dysfunctional the 3D interface has become in recent versions.

    Kevin

  5. You should be able to set the default arrow for the Leader Line tool by choosing the preferences button on the mode bar and changing it there (the icon looks like a wrench and pencil).

    If you have your marker style set to "By Class" in the Attributes palette then that may be overriding the default you are setting with the tool.

    Kevin

  6. Bruce are you combining rendering modes in a sheet layer viewport when you see the curve issue, or is it generally?

    If its in general try setting Vectorworks Preferences>3D Tab>3D Conversion Res to high or very high.

    I've found layer plane objects can look pixelated when combining rendering modes (ie. hidden line + final quality render works) in sheet layer viewports.

    Kevin

  7. Mike,

    That's really interesting. I didn't know that. It means Grant can sort of do what he was asking for if he converts his solid to a mesh.

    I must admit the approach is a little obscure and half implemented. Why wouldn't it be done with the reshape tool? And why doesn't the cursor change to the standard move point shape. Its almost like an afterthought.

    But cool none the less.

    Kevin

  8. Right now, when you open an older VW file in a new version it says "This file was created with an older version of Vectorworks....".

    I would like it to say "This file was created by Vectorworks XXXX....." and actually tell me what version of VW created the file. So simple and very helpful if you need to regularly send files back to the originator in a collaborative process.

    Kevin

  9. Miguel,

    I discovered something quite interesting in my experiment where I converted my simple extruded rectangle into a mesh. When you double click to edit the mesh it actually edits like a group containing 6 3D polygons. So ultimately you can't pull a corner like you would a regular mesh. Unexpected.

    AndiACD,

    There is only one reshape tool in newer version, the 2D and 3D tools were combined (in VW2012 I believe).

    Kevin

  10. No. You currently can't edit solids in that way. Nor is there anything you can convert it to that acts they way you want.

    If Convert to 3D polygons worked the way it should it would create a polygon mesh where the edges and points were joined (like in Cinema 4D). Instead it creates 6 individual polygons, so when you pull on a corner, you only deform one polygon.

    Ironically I can take an object into Cinema 4D, deform it, export it and bring it back and make it a solid in VW.....

    Kevin

  11. If you're running Renderworks, everything is important as it sees extra RAM and multiple cores.

    For every day work in the design layers, the graphics card is important for OpenGL. As long as the graphics card has at least 1GB of video RAM you're probably good as most Apple graphics cards at that level are pretty powerful.

    And eventually Vectorworks will be 64bit and multi core aware (there was an interview with NV and its supposed to appear in VW2013 or VW2014, clearly they missed VW2013).

    Kevin

  12. Hi Peter,

    Thanks for the advice. I'm glad to know I'm not alone. I have filed some bugs myself but sometimes its really hard to understand whether its "working as intended", a "work in progress"" or if its a bug. "Working as intended" has become hard to discern and often not that logical in the last few versions.

    I know that I've literally made and edited thousands of extrudes so it can be time consuming when things don't behave as hoped for.

    Kevin

  13. Ugh. The Layer Plane / Screen Plane mess. Please fix the mode for editing in extrudes. By definition, there is only one plane when editing in an extrude, even if you are viewing the extruded shape in a 3D view. All traditional tools and snaps should work as expected. Its so frustrating not to be able to draw a couple of guide shapes and use the paint bucket mode of the polygon tool to create a shape.

    Frankly, everything that works on the screen plane (tools and snaps) should work EXACTLY the same on any other plane.... regardless of whether you are looking at the plane straight on or in perspective. Why is this so hard?

    Kevin

  14. I wouldn't mind if it were automatic. Maybe they should have made it a new kind of symbol so they can phase out the old type.

    Frankly backward / legacy compatibility is overrated. They should just choose an older version, continue to support it and sell it to the 2D folk. Then they can move on with the new versions. The choice is going to become learn new things in Vectorworks or learn the competitor's software if all the legacy stuff stunts forward development....

    Kevin

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