bcd
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Posts posted by bcd
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HI Kelly,
You need to apply a Texture by Class to the class Style Glazing 1 (or whichever one your using) . Go in edit the class, apply any Glass Texture and if you're using the same class for both the internal and external panel as Peter suggested you should have the look you need.
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Hi Orlando,
Yes, Renderworks can be slow (SLOW even) when trying to get realism.
I've found the following works well for me.
Set the minimum # of lights.
Turn off the Layer Lighting or on just <10%
Turn on Lighting from Background eg Curvy Dome
Also - changing the Sheet Layer ppi to ~20 can really speed up the Viewport rendering and allow you to tweak the scene until happy. Then bump it up to
150 / 200 or 300 click Update and off to lunch!
Also - The Render Bitmap tool is invaluable to get a quick look at a portion
of the view without having to endure a full scene render.
For urgent projects something like this can get an acceptable result in an acceptable time -
I just took a look at LuxRender - they are beautiful. I wonder how long they take to texture, light & render?
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If you're looking for ease of use - why not, for ~$400 upgrade to include Renderworks. It's built in and I imagine the learning curve for Final Quality Renderworks scenes to be extremely short, for rendered scenes including lighting effects would be longer. Allowing the full application of textures will be very useful.
Just a thought.
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Try Shift Cmd ~
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HI Greg,
Have you tried the drape surface command?
It can produce interesting meshes without painstakingly editing each node.
Here's a quick example of one draped over a random 3d array of an angular extruded polygon. With a stock texture added.
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HI Gerrit,
How are you navigating into 3d space? I find using cameras to be useful only when preparing 3d perspective views for presentation.
Otherwise I use either the standard orthogonal & isometric views which, I believe, will center on the some weighted center of all the objects on the visible layer,
or the shift-c flyover tool which centers the 3d rotation on one of 4 origin modes. (selected point /selected object / ground plane origin / working plane origin)
hth
Brian
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HI Rosetter,
It sounds like you may be using viewports as static snapshots. They are in fact live windows of your work. Assuming you are working in 2D here are a couple of possible workflows that may help.
1)
Create your reference viewport on a new design layer.
Create a separate design layer (eg Option 1) and with both layers visible draw your Option 1 design on Design Layer Option 1. Create a viewport on Sheet Layer Option 1
Turn off Design Layer Option 1
Create Design Layer Option 2, and with this & referenced layer visible ........
etc.
On the sheet layers - you can turn on/off the layer visibilities of the viewports at will.
Alternatively:
2)
Create your reference viewport on a new design layer.
Create a Sheet Layer Viewport of this DLV on Sheet Layer Opt 1 and in the Viewport Annotations - draw your 2d design on top of the underlying data.
Repeat with separate viewports either on the same or on separate sheets.
(Viewports can be copied & pasted)
Hope this helps.
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Just a wild idea Tracie, are you sure you're looking at the same wall in the referenced file and the younger file?
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Wow, Thanks Benson,
I just saw your response. Will check it out.
Brian
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Debra - a combination of Mike's and Pat's methods may work for you here:
Assuming all faces are indeed planar:
Use - Set Working Plane>Planar Face Mode and >Look At the face
Use - Extract >Extract Surface Mode tool to extract this face as a 3d Nurbs
Use - Modify>Convert>Convert to Polygon - results in a 2d group
Ungroup and Modify>Compose
Presto - 2d Polygon.
...repeat as required...
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Hi,
Probably a trivial question :
Does anyone know how to extract the length of a Nurbs Curve.
Thanks
Brian
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iTunes will also play Quicktime movies
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You could decide to save the file as a Template. This will have the effect of opening a new instance of the file every time it's opened - without the chance of the original being overwritten.
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Photoshop uses Shift Cmd ~ (tilde key) . could this work?
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For clean masking set up your psd file with transparent background and save it as a png. In VW: File>Import>Import image file also using png compression. Turn your objects fill attribute to None. Viola, a masked image file in VW.
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If using a digital photo you can mitigate the tiling effect by running the image through photoshops offset filter & repairing the seams. http://www.photoshopsupport.com/tutorials/cb/seamless-tiles.html
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btw - you can send me your file & I'll take a quick look at it
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5.13kb sounds impossibly low, I'd try opening a new file and workgroup referencing all the layers into the new file rather than copy/paste, break the links by deleting the reference and try your pdf export from there. If pdf printing is working on other files then it doesn't sound like a ram issue to me - although upping your ram is never a bad idea.
Door Hardware Edit
in Architecture
Posted · Edited by bcd
This should work - did for me.
Duplicate your Door Hardware File
Vectorworks 2009>Libraries>Door Hardware.
Open Door Hardware.vwx and locate the symbol you need to relocate in the Resource Browser. You may want to duplicate & rename it.
Now Edit the 3d Symbol moving it relative to it's default location.
Save the file and all is well. It will now be available in the Door Settings > Data > Include Hardware > Browse window.
Likewise - edit the symbol in 3d and scale it there.
If not - return the unsullied Door Hardware.vwx to its rightful place and no harm / no good done.