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bcd

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Posts posted by bcd

  1. You cannot scale Annotation text in a Section VP or a DLVP. Annotations are unaffected by the Text Scale dialogue which only scales text living on the DLs. As section VPs don't seem to support Wireframe any 2d DL text will be invisible.

  2. HI Bruce,

    I'm not sure I completely understand.

    Are they both viewport renderings or is rendered.pdf from a design layer?

    What look are you going for? Where's the floor? viewport 1 looks more like an open gl rendering to me -

    increase the ambient lighting and reduce the directional light.

    Custom Renderworks options - Lighting - Use Shadow - Shadow Mapped Shadows - (not ray traced) Sampling quality Low

  3. Hi Dormer.

    Back up both files just in case.

    Then - open both and with file A active activate the Resource Browser of file B. Highlight all the textures>Right Click>Import and check "Replace the Texture in the Current Document". This will overwrite the duplicates and import any single instances.

    Likewise for symbols (except the 'replace - rename - cancel' dialogue box seems to be missing) so it's a one step exercise.

    File A should now have the complete set.

    There may be a more elegant way - I'd like to know too.

  4. HI Matt,

    It looks like you've found a method that works for you - however...

    is the Wall Insertion Mode of the 2d selection mode active? If not your symbols won't insert into the wall as you'd like, and this could be causing your frustration.

    Try drawing the building rectangle using the wall tool - set the height to 42'8 1/2" and create a symbol from a window. Insert it at the required positions and control it's height via the Height field of the Object Info Pallet.

  5. Matt, It sounds like a peculiar way to draw walls of the building. If you are intent on showing the panel breaks why not create a notch symbol - similar to Pat's idea- and insert it at the correct spacing into the continuous perimeter wall. You could even create a shorter notch symbol for above the door for those cases where the door spans 2 panels.

    As for the roll up door. I'm not sure if this is available.

  6. A symbol will scale in a viewport - either as an annotation or as a resident of a design layer.

    Text that is part of the symbol also scales however - and this can render it useless. Now if we could have symbol-text not scale in the same way that viewport-annotation-text doesn't then all would be well.

    (if of course I'm not missing the point)

  7. I'll take the bet that the symbols are correct and all you're seeing is the scale difference between Sheet Layers and one of the Design Layers, or rather a zoom difference.

    Sheet layers are always 1:1 - drop a 3" symbol on there and it will print out 3".

    The Design layers can have any scale (right click on a design layer to explore 'active layer scale") - and when you drop your symbol on there it could well look tiny depending on your zoom factor at the time. Try measuring it with the dimension tool, or in top-plan view look at the rulers.

    In my opinion it's best not to draw on the sheet layer but do all your drawing/ modeling on design layers and then create a viewport which will then reside on the sheet layer. You can set the scale of the viewport to whatever you like, even 1:1

    so who's on?

  8. Got it - well sort of .

    Via the Organization Dialog>Viewports> select all the relevant SLVPs.

    Option click>Edit and batch edit rendering mode and Lighting.

    Unfortunately you cannot batch edit the Background Render settings - unless perhaps they are already the same for all VPs.

    I knew there should be an easier way. Nearly there.

  9. That's what I've been finding - but I'd rather not reset the views.

    It can be done via Custom Modification but that only takes me one viewport at at time if any of the settings are different from each other, and that's tedious.

    It should be an easy leap to have the eyedropper's Viewport advanced properties allow you to choose which advanced properties you want to eyedrop rather than grabbing them all, otherwise it's almost like its just duplicating the viewport.

  10. Hi, This is probably an obvious one but I would appreciate a solution if anyone can share it.

    I'd like to copy the render background settings, lighting, HDRI settings of one viewport and apply it to several others. Is this possible. I've tried the eyedropper tool but it collects all the viewport properties, viewing angle etc so that doesn't work.

    I just need the render settings. The viewports are already created.

    Thanks for your help.

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