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GeoffreyP

How to create texture (for perf metal)

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I'm a VW rookie trying to create a texture similar in behavior to the 'stainless steel mesh' or 'silver plate mesh' in the standard textures library. These consist of stacked square holes which transmit light - I want to create round holes which are offset. (Other pierced surfaces could be called for too). Is there a procedure for this? Thanks for any help!

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