@mng1986 Try this one. One table is yours, works fine for me. Second table is with "fixed" leg texture. You can not change leg texture without editing script.   Bonus: Made new "Real" node. The work like this: in OIP define "min" and "max" value. If "real" value extends min/max value it changes to min/max value. E.g. real = 150, min = 20, max = 100   if you run the node it will generate 100 (real value is bigger than max, so it sets real to 100) real
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