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Dishav Vasudev

Default and Custom Value input in the Object Info Palete

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Hello,

I'm new to using Marionette Tool in Vectorworks and am finding it very useful for simple parametric object creation. 

 

I'd appreciate to know if there is a way to set the marionette-object with pre-defined values which can be selected in a drop-down selection in the object info palette?

And, to take the above further, it is also possible to add a 'Custom' option where the user can add their own value and the marionette object will follow?

 

To visualise this, imagine a rectangle with 'Width' and 'Height' defined and user can select it from the Object Info drop down but those 'standard' value may not be suitable (due to real-life use) and needs to change that rectangle to a project based value, therefore also a custom option in the drop-down where the user can specify 'Width' and 'Height'.

 

I don't wish for someone to make the network for me, I'd like to learn and build it myself

 

Thank you in advance.

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A simple way to accept custom inputs in addition to the default values is to add a "Use custom value" entry to the dropdown. In addition, you need an input field in which you can do the custom input. Now you can choose with a simple "if" whether the value of the dropdown or the custom input should be used.

 

grafik.thumb.png.01371eebf1c9e1c5cb96cd6a423812f3.png

I know you don't want to see a ready-made solution, but with a picture, it's easier to understand.

 

 

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@MRoth I don't know much about the Data Flow & String Nodes and it seems that is what you have used so I will give this a go. Thank you for your explanation on this and looking at your network it makes sense. 

 

Hopefully it works the way I intend to use it! ....now only to make the drop down option with default values. 

 

Many Thanks!

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To customize the default dropdown node "Popup", you have to remove the first line of code and then change the elements of the list in line 13.


The example below shows a dropdown with the elements car, train and plane.

@Marionette.NodeDefinition
class Params(metaclass = Marionette.OrderedClass):
#APPEARANCE
	#Name
	this = Marionette.Node( 'Popup' )	
	this.SetDescription('This node shows a dropdown with the elements car, train and plane. The values returned by this node will be integers based on your selection starting with 0 for the first option and increasing by 1 for consecutive options.')
	
	#Input Ports
	
	#OIP Controls
	input = Marionette.OIPControl( 'Popup', Marionette.WidgetType.Popup, 0, ['Car', 'Train', 'Plane'])
    
    #continue with the standard code

Remember that this node outputs integer values. so in the example above I added an Any-node with the selection list and a GetItem-node.

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