Dieter @ DWorks Posted August 8, 2013 Share Posted August 8, 2013 My renders took max. 3min. in 2012, and with the exact same settings, they take over 10min. in 2013. Anyone know of settings that have become different or behave/act different? Quote Link to comment
Dieter @ DWorks Posted August 9, 2013 Author Share Posted August 9, 2013 I found the problem: The glass texture I was using, from my library. apparently became corrupted in the update from 2012 to 2013. Recreated it, and all is fine again. Other than the multithreading of rendering we have, I did not know there were other improvements on textures.... Quote Link to comment
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