I noticed that objects and walls texture differently, sometimes for trim and misc. architecture parts it is faster to make and object and subtract or add or what have you. But upon viewing my renders I can see the objects with the wall texture have a nonuniform appearance and is totally distinguishable from the actual walls. they have a kind of wavy appearance and drives me mad. Post production eliminates these inconsistencies but is very time consuming. Is there anyway to fix this?
Thanks,
SacSurfin'
VW Architect 11.0.1 - Mac OS 10.3.5 - G5 Dual 1.8 GHZ - 2 GB Ram
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SacSurfin'
I noticed that objects and walls texture differently, sometimes for trim and misc. architecture parts it is faster to make and object and subtract or add or what have you. But upon viewing my renders I can see the objects with the wall texture have a nonuniform appearance and is totally distinguishable from the actual walls. they have a kind of wavy appearance and drives me mad. Post production eliminates these inconsistencies but is very time consuming. Is there anyway to fix this?
Thanks,
SacSurfin'
VW Architect 11.0.1 - Mac OS 10.3.5 - G5 Dual 1.8 GHZ - 2 GB Ram
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