VW is finally becoming a great modeler, and I find myself using it for primary modeling more and more. Since I use other applications for rendering and animation though, It would be helpful to have a render mode that shows wireframe polygons. I can do shaded polygons of course, but that takes a while.
What I'm interested in knowing is the tesslation of my nurbs surfaces to control the polygon count. It would also be helpful to have a little more control over tesslation other than the 4 "3D quality" settings. I know that VW has always tried to simplify things for their users, but maybe a "advanced" mode or tab with finer tesslation control.
[ 06-17-2004, 09:57 AM: Message edited by: tom kyler ]
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tom kyler_dup1
VW is finally becoming a great modeler, and I find myself using it for primary modeling more and more. Since I use other applications for rendering and animation though, It would be helpful to have a render mode that shows wireframe polygons. I can do shaded polygons of course, but that takes a while.
What I'm interested in knowing is the tesslation of my nurbs surfaces to control the polygon count. It would also be helpful to have a little more control over tesslation other than the 4 "3D quality" settings. I know that VW has always tried to simplify things for their users, but maybe a "advanced" mode or tab with finer tesslation control.
[ 06-17-2004, 09:57 AM: Message edited by: tom kyler ]
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