The full-res texture is visible within other programs like Blender & Meshlabs but when I import it into Vectorworks the texture seems to get downsampled.
I have tried multiple combinations within the "Import Materials" prompt within the "Import OBJ Options" window to disable it but I do not want to go down a rabbit hole if someone already knows a solution.
The texture is at 10240x10240 (which I know is large but our machines have plenty of ram) and my UV was derived from using triv