When doing exterior renderings of a building with RenderWorks, it is exceptionally cumbersome and time-consuming to create a flat or curved sky and/or ground object, then move it around for different shots. The included skydome object is not satisfactory. It is constantly having problems with shade and shadows, even casting shadows on itself.
Would it be possible to implement an automatic sky and land background, linked to where the horizon would be (like in FormZ)? Just a sort of option one could switch on for the final render, with a few options to vary the color of the sky and ground, level of light/ darkness, maybe even amount of clouds?
This would save a great deal of time and frustration. Thanks.
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C. Deel
When doing exterior renderings of a building with RenderWorks, it is exceptionally cumbersome and time-consuming to create a flat or curved sky and/or ground object, then move it around for different shots. The included skydome object is not satisfactory. It is constantly having problems with shade and shadows, even casting shadows on itself.
Would it be possible to implement an automatic sky and land background, linked to where the horizon would be (like in FormZ)? Just a sort of option one could switch on for the final render, with a few options to vary the color of the sky and ground, level of light/ darkness, maybe even amount of clouds?
This would save a great deal of time and frustration. Thanks.
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