1) better 3D snapping. Take a look at newcomer BOA for excellent snapping to edges, midpoints of edges, center of faces, etc.
2) fix quirks in Working Planes. Currently when you use the Set Working Plane tool's hand picker on any of the vertical faces of a cube the new WP will be oriented with the I axis up and the J axis left. Then if you invoke the Perpendicular View button on the WP palette (necessary if you want to draw 2D object on the WP), the view will be rotated. Please make it so that however the view is currently set, the working plane will be oriented with the J up and the I to the right. This logical orientation leaves the drawn objects as they were without having to perform the additional step of rotating the WP. Thanks.
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Geoff Briggs
Howdy,
two wish list items:
1) better 3D snapping. Take a look at newcomer BOA for excellent snapping to edges, midpoints of edges, center of faces, etc.
2) fix quirks in Working Planes. Currently when you use the Set Working Plane tool's hand picker on any of the vertical faces of a cube the new WP will be oriented with the I axis up and the J axis left. Then if you invoke the Perpendicular View button on the WP palette (necessary if you want to draw 2D object on the WP), the view will be rotated. Please make it so that however the view is currently set, the working plane will be oriented with the J up and the I to the right. This logical orientation leaves the drawn objects as they were without having to perform the additional step of rotating the WP. Thanks.
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Regards,
Geoff Briggs
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