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Surface Array to respect per face texturing


Ross Harris

Question

If you have an extruded object that is textured - say profiled metal sheeting, with the chosen colour on the top face and white on the underside, when turning into a surface array it will default the array to one colour. 

This is super annoying when rendering things like commercial/industrial builds where you see the back face of the profiled metal with interior renders. In know I could just use textures for the cladding, but it looks rubbish when rendered compared to a surface array - more so when lit. The only option is to push up the complexity and duplicate the array with differing textures, either on top of the original or class them to switch them on or off for different render viewports or views when using an external engine - lots of extra work..

 

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