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Showing results for tags 'texture tool'.
With VW 2022 it's great that we are able to texture individual faces. However I'm missing the possibility to split a face so I can only texture a part of the face. We do our concept design with SketchUp. There we can easily add lines to split the face and paint those new faces individual. After this action we hide the lines, giving the model a clean look. With VW the only way to split the face is by extruding. This gives two problems. First it results in lines that we don't want to see in the model. Second it makes editing the shape afterward more complex and result in unwanted depth of the mass were in reality everything is in the same plane. How we work now in SketchUp: Hope VW implement this function so we can say goodbye to SketchUp.
With the release of VW 2022 we can now paint individual faces with the Texture tool. Part of that tool is the 'pickup' mode. Unfortunately this function only pickup the used texture of another face but not the mapping overrides like rotation or scale. Would be a timesaver if we can also pickup this information and use that for texturing other faces.