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Showing results for tags 'loftsurface'.
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Hi everyone! I would appreciate your help in improving my workflow, and your advice on troubleshooting where I'm stuck. I'm new to Vectorworks and have been learning it slowly, while in school, over the past few months. A reduced version of my file is attached, and the screenshot below shows an overview of the project: a curving roof form meeting an existing building (middle). I've managed a version of it with thickness (left) and some beam profiles modelled using extrude-along-path (right). Here is a rundown of my workflow so far: 1. Use nurbs surface to figure out the approximate form (heights+slopes) 2. Trim surface to the correct "footprint" I need 3. Create nurbs curves along each gridline 4. Loft curves to create "cleaner" form/surface. 5a. Extrude surfaces for initial solid 5b. Various iterations of add/subtract/intersect solids 6. Fillet edge the intersection of new roof to existing structure 7. Extract and extrude new surfaces 8. Create new curves along each gridline and extrude path for beams Where I am stuck: As you can see from the photo, I didn't originally fillet edge the intersection on the "short edge" of the building, but now I want to. I can't seem to get it to work, and upon investigation, I think it may be because of the initial inaccuracies in my modelling of the the surfaces, where not all edges align properly. Another issue I thought it might be, is that there are some short edges for the fillet edge tool, and maybe it's not able to compute those (?). Please advise on how I could do this better overall nexttime (or to fix this one if the better way isn't too time intensive), and how to best approach fixing the "non-filleting" edge of the roof. Thank you very much! Justin (ps. apologies if anything is poorly explained—been staring at this for too long) JD-VW_help.vwx
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I'm trying you loft a surface with more than 3 sides. I've extracted NURBS curves from a solid shape that is too complex to take the texture I need. How would you suggest creating a loft surface with more than 3 sides? The shape I'm trying to construct is a car body, so the NURBS curves are the wheel well, the trunk of the car, door frames etc. This image shows the curves I'm using.
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