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  1. We need an Unshaded Polygon No Lines render mode (Hidden Line foreground can be use for lines). Or a Final Unshaded Polygon render mode (which would have Hidden Line built in for lines). I have a large model with many elevations so I need the most resource-efficient way to produce elevations, while very clearly delineating between materials using flat colour. There doesn't seem to be a way to do this. - Shaded Polygon No Lines doesn't work because it includes shading - Unshaded Polygon doesn't work because it renders all lines, which are unwanted - Final Shaded Polygon (which has Hidden Line built into it) doesn't work because it includes shading Renderworks (with everything off except colour + ambient light) is the closest I can get to what I need visually, because unlike Shaded (formerly OpenGL) and Shaded Polygon, RW just mixes in some black for any shading, without changing hue or saturation.
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