I've created a hardscape by boundary, due to varying width and form - though the hardscape is essentially intended to be a path, and I need to treat it as such in terms of levels.
I know using the roadway / pathway settings you can edit each point on the path to set the level and crossfall... is there a way to do this with a boundary hardscape? Essentially I want to be able to input the edge levels along the route in 3D, and then potentially make this a modifier for my site model.
Is the workflow for this to edit a base site model, placing stakes at the required chainages, and then set the hardscape as a texture bed only? I'd ideally like to set the levels within the hardscape itself, and keen to use the slab settings within the hardscape to allow detail sections. Any help much appreciated.