I'm using VW 12.5 and I am having trouble achieving a particular effect that I"ve been trying to accomplish. I am rendering a theatrical set that has video walls as the background. This version of a video wall is a grid system of plasmas arranged that would project behind the performers. I currently have the video wall constructed as one large polygon with smaller polygons layered on top to imply the screen "breaks" in the wall. I would like to give the illusion of the wall "glowing" much like an area light or an actual TV.
How would you achieve this while retaining the image texture applied to the polygons?
I have included an image for reference: