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cad@sggsa

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Posts posted by cad@sggsa

  1. I agree with the overkill in detail as Mr. Pat Stanford and Mr. Ian Hutt have pointed out to me...you don't see it, so why put it in.

    The truss was made by using the truss tool and some extrudes for the ground support. The truss also has no texture to it.

    And D***(was censored) that water texture in the other thread looks AWESOME, even on Fast with Shadows...will post later. First time I used a single sided polygon...What is the difference between single and double sided? As in discription and use.

    Oh you mentioned somewhere to Bill I think that he should move his z to adjust for the Fualty view in some of the HDRI's.

    Would someone have a set distance to get the correct view or is it all trail and error?

  2. Hi Dave

    In the redish render using the Evening HDRI, The Horizon line is my own. Found it here:

    http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&Number=113086#Post113086

    Was commenting on those found on Evermotiion Site.

    Will try that with the two backgrounds, but it seems that the latest renders posted in my previous does work well.

    NNever really tried PNG as I did not need to make the files smaller. Used to be about 250KB on avarage. The HDRI's do increaced the size a lot

    Yes that would be a pond of sorts and did use a texture called water...think it was the standard one you get in the VW12 Library.

    If you are refering to the red spots on the floor, they are the lighting from the Gobo's. just havent's set them again. Will need to lit fog and create a dramatic feel to the whole setting.

    What is that link for sending large mail again (I sent it?.....)

  3. Ok so I had to change the angle at which I view for this to look right with the HDRI I used. Think it's the same one Bill used.

    Just comparing the two rendering types...

    (A)

    Fast Render with Shadows - HDRI Lighting Only,

    300DPI, 2000Pixel Width(lock aspect ratio),

    Rendering Time = 20min

    Brightness=100%,

    Saturation=25%

    File size = 1460KB

    http://img33.picoodle.com/img/img33/3/12/2/captian/f_HDRISky394am_a7b5edc.jpg

    (B)

    Custom Render Works - HDRI Lighting Only, Curve Detail=Low,

    Ray Traced Shadows, sampling Quility=High, No Final Gather, No Auto Exposure,

    300DPI, 2000Pixel Width(Lock Aspect Ratio),

    Rendering Time = 45:25

    Brightness=100%

    Saturation=25%

    File Size = 1805KB

    http://img19.picoodle.com/img/img19/3/12/2/captian/f_HDRISky394bm_37b43b2.jpg

  4. Hi Guys

    I've managed to bring the file size down by changing the truss, from all round tubing(as in real life) to all square. Can hardly notice it. The custom Render does give a much beter feel to the render and does not take as long as just a Final Quility Render.(Those take like 3hours, no jokes). The softer shadows work beter with the textures.

    Bill I always set Compresion to best and render a JPEG, This way I know the quility can be compared to previous renders, but as I learn, each render setting is different in many ways, so maybe I should play around with that.

    That is a good point to remember on the test renders. Will see what SLVP's do for me.

    That background makes the real difference to give it life, so much more realistic than just a blue.

    There is just one comment on that that I see could be a fualt or lead to improving the feel of the atmosphere on the lighting around the house.

    The lighting at the top of the stairs, under the roof section is too dark. would there not be natrual light from inside the house that would light that up and not make it look so heavy?

    The grass from highpass is the best I could find too.

    Bill. How do you post your pics?

    Carl

  5. Hi Dave

    Using Fast with Shadows cuase of Render time, Custom takes +- hour and half to render compared to average of 30min on Fast Render...(still need to get that extra 1GB RAM).

    Saturation is set at 50%

    Brightness is at 100% though.

    Saved it as it was posted.

    Even with Custom Render the file size is now 1256KB with HDRI, without it is 284KB. Same DPI same Pixel size. (only change would be that of the background and the lighting as in my previous post.

  6. Ok so I managed to get this to a suitable size

    Bill, the info above your render of the house, was that put in manually? If not how?

    This render : Fast Renderworks with shadows - HDRI(evening), No Directional light, 300 DPI with 2000pix width.

    a>

    Uploading it this way made it very pixelated.....

    Next Render: Fast Renderworks with Shadows; no HDRI(Std bkgrd) Two Directional Lights(only one casting shadows) 300DPI

    t_NoHDRIStdBkm_df6b653.jpg

  7. Cool. Any samples of what you've done thus far that you'd like to post?

    Having trouble posting a bit....seems it is rendering a much larger file size with certian HDRI's with certian textures too.

    The one grass texture I've got with any HDRI background gives me a +/- 3MB sized JPEG...render with any other texture it size is +/- 180KB to 250KB....the problem is that it gives such a good resemblance of grass on a big scale when applied, set to perimeter.

    Applied it to an extrude [x=160000; y=160000; z=5] mapping is Set to perimeter; repeat Horiz and Vert Scale=1.

    The texture is called "Nature Grass"

    Only with HDRI's does the result become a 3MB file size.

    Will post some pics as soon as I can.

  8. Yes I missed that thread with the simpler HDRI Day Backgrounds, downloaded yesterday. Still need to sit and play with it myself.

    I just added the one one Tuesday for the first time.

    Will need to go read up on how to use SLVP's to suit me and see if that will improve/change how I work now.

  9. More info would be needed to know what the possible cuase would be.

    What type of light, what have you tried to make it 'work'(as in selected in editing the light, Render type and some detials as to the systym you are running OS and VW.

  10. I agree there with you Bill

    One needs to play around with the lighting to get the desired effect. That render does start to give the impresion of being real.

    Just spotted this now...I've been using a Design Layer as my rendering view...Layer(PRES) set to perspective and then linked to another(PLAN) which has the actual drawing in. PRES has the Directional lights, landscape surface and background. any other lights are placed in PLAN.

    Would using a SLVP be any better or is it just another way of doing the same thing?

    I have found that with the HDRI's below made a world of difference to my renders.

    These seem not to need Directional lightsand ambiient light set to about 30% works for daytime.

    http://techboard.nemetschek.net/ubbthreads/ubbthreads.php?ubb=showflat&Number=113086#Post113086

    MBMD, you must remember that different settings requires different lighting.

    What I mean by this is that Rendering a setting of a Fan Park compared to the waterfeature in a small garden will differ.

  11. So NNA has made it more difficult and time consuming to use lights in 2009.

    Now I do not know the visualization palette in '09, but am I correct in saying that 'If you have to edit the light in order to change the litfog option instead of selecting several lighting instuments and simlpy deselecting the checkbox it will take twice as long' ??

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