Hi,
I would be very interested to have any feedback regarding the generation of 3d components from 2D, as I am concerned about the introductions of errors.
By way of example, if I model a 3D cylinder using a 2D clipped surface that is extruded, the external dimensions are not maintained properly (as per object info), whiist if I use the VW 3D cylinder the external dimensions seem to be maintained.
This would seem to be a a result of the error introduced by the representation of 2D circle as a set of segments within the extruded 3D cyclinder? Can this be changed or improved?
I seem to get the same effect when I subtract solids. If I subtract a 3D threaded shaft from a 3D cyclinder I loose the defintion on the outer edge of the cylinder and the resulting thread appears to be composed of a number of visible segments in wireframe and final quality Renderworks.
My goal is to export the resulting data as an IGES file for use with a CNC machine and am concerned that the aberrations will form part of the machined piece.
Any feedback much appreciated.
Thanks in advance,
The issue seems to be associated with solid subtraction. If you take two cylinders created by an extruded circles of different radius and subtract solids, then the resultant tube has an external dimension that is smaller than that of the original larger circle.
I am fairly new to VW, so I may have made a blindingly obvious mistake!
Thanks,