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panthony

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Posts posted by panthony

  1. Chain link???

    or spindle and rail?

    Each can be done with a combination of the railing tool and duplicate along path with vertical planes that you assign a screen hatch textture with transparancy to simulate chain link.

  2. CW,

    The roof structure you show is rather complex even though it is made from primarily gables and sheds. I would build this roof with the roof plane tool rather than the roof object tool which may take the same amount of time producing better results. Use the roof tool to build the individual roof objects...main gables, reverse dormers and sheds...then perform a convert copy to lines (hidden line). You can trace over the result with poly's than make them into roof planes adjusting the Z height as necessary. With this method you will become a pro in short order.

    Pete A.

  3. Is that where CADKEY got its name....!!

    Faces...did I say faces! Don't be fooled by the "easy let VW do it for you syndrome"...

    When is the last time you went to WAll Mart to pick up a Piccasso!!!!

    Complex roof structures use roof faces.

  4. Bruce,

    There is a direct correlation between the way in which you build solid extrustions and the direction of a texture. I have found that taking having duplicate texture images with rotated grain directions allows me to place the appropriate texture to the solids construction.

    The other way to work around this issue is to experiment with the way you build your extrusions and watch how the textures are applied.

    PA

  5. 2008 latest release...

    When building roof using planes the square cut miter will not work if the roof plane is turned from x/y orientation. Plus it will not do square cut miters on non rectagonal polys.

    What gives?

    Anyone experienced this or should I do the dance.

    Thanks,

    Pete A

  6. Have you inserted each window with no space between them? If so you may want to create a wall opening in the wall the size of the overall window opening and then insert each window into the opening as symbols.

  7. Korataki

    Had to purchase in order to get a clients logo right on plans...however, VW will not let it work...stumped.

    Found the problem...GDI Imaging must be OFF in order for the system to display the text properly.

    Looks like a bug...I'll submit.

    Thanks Ray for the help

    Pete A

  8. Here is what is happening...

    The text display while entering text looks fine until you hit escape to place the text object then it reverts to Arial.

    See Pic

    Top text is placed object

    Lower text is preview window while entering.

    TestText.jpg

    Strange...never had this happen before.

    Text font works in all other programs on my system.

  9. Probably simple to just use a poly to draw the corrugated panel in 2D plan...bucket fill it and then extrude to height. That'll give you your corrugation. Subtract solids to create openings for doors and windows than insert door and window symbols to the holes. Save the original poly's used prior to bucket fill for the 2D plan.

    Check out the following for textures...

    http://local.wasp.uwa.edu.au/~pbourke/texture_colour/

    http://www.andras.net/alltextures/

    http://www.ted-kyte.com/

    http://www.cgtextures.com/

    Pete A

  10. Brooke,

    Are you attempting to view your model from a viewport on a sheet layer while you are in the middle of model design? If so...I believe you may be missing the workflow direction of VW. Building the model on its respective design layers then selecting a front, side, rear view or iso view using the Number Pad keyboard with stack layers on will bring up the model in real time so you can see your desing and layout progress.

    Viewports are the documentation devices used to present the model for publishing to a sheet. The fact that you can go into a viewport and and text, dimensions and graphic objects as an overlay on top of the view makes the presentational part a little easier but it should not be used to preview the model during design.

    Just my thoughts...

    Pete A

  11. The classes for title blocks and borders reside on the model level...I have set up my own class "Title Block" where all the graphics, texts and sheet objects are placed. Only sheet specific objects are restricted to this class. I really have not experimented with a design layer for sheet data...you would still need the class.

    Pete A

  12. Brooke,

    Viewports are are very integral aspect of the entire VW system. This is where you finalize drawings and make them ready for print.

    One of the ways I use to create elevation VPs is to position my model in whatever view I need making sure all of my design layers and classes are on/off then I just grab the create viewport command and select a sheet to deposit the VP. My sheets have all been pre-done and brought in with my default template file which makes it easy to stay consistent. Naming VPs is done through the OIP after creating from the data tab. I always try to keep my naming consistent with the sheet prefix and view abbreviation.

    I am sure there are going to be plenty of VW folks out there who will chime in with their favorite procedures.

    Pete A

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