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Fergy

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Posts posted by Fergy

  1. Just discovered that using image props with alpha channels does not work when using lit fog backgrounds.

    I'm sure this is extremely complicated to render, but it sure would be nice if it actually worked. As soon as you turn on the lit fog, the alpha channel mask shows up.

  2. It's 17M...you really want me to upload it? I'd be happy to if this server or another can handle it, or I can put it on an FTP site for you. Not sure what's making it so big.

    I don't see how lighting can be borked on the design layer, other than with layer lighting options, which don't change anything other than intensity.

    I do my real rendering in viewports, but I sometimes like to work in OGL as I'm proofing.

  3. Okay, this is wierd.

    I'm not even to the rendering point yet, so this may be the wrong forum, but I'll describe it here anyway.

    I've got a room plot, with table and chair PIO's. I've got some other simple stuff, and a coupe of lofted surfaces. The tables are all in a group, for ease and organization. I'm working in a design layer at the moment, and viewing the model in an isometric view for proofing purposes.

    Open GL, FRW, FRW w/ shadows, etc, all look very bad when I'm looking at this from an isometric view. No textures, poor shading and lighting. However, when in those modes, if I enter into the group by double-clicking, everything suddenly looks great, like it should. Everything not in the group doesn't gray out. Basically, if I'm not in group editing mode, the model isn't rendering in the design layer, even when in those modes.

    Does not matter if I ungroup the PIO or not.

    Does not matter what I mess with in the layer lighting options.

    Does not matter what I change the OpenGL options to, nor the other rendering modes.

    Stumped here...

    This is on my MBP w/ 2010, not the machine in the sig file.

  4. Understood. And I remember having to do that from the old MiniCAD days.

    I've gotten so used to using Zoom Extents when switching views or layers that I didn't think about that.

    I actually hate seeing the page outline when working in design layers. I only want to see it in Sheet Layers.

    I try to enter most of my text as overlays in the sheet layers, over the viewport because I'm trying to keep my model as 3D, and it's a pain with 2D text over that.

  5. I actually usually work in a 1:1 scale on my design layer, because I never want to plot from that. I always plot through viewports on sheet layers, and scale each viewport based on what I want to see. I've honestly never really understood why I would want to set my design layer scale to anything different unless I'm planning to print from there. But that seems like a sloppy way of working anyway. And, I almost always plot as a PDF, then send that file to the plotter. It works a lot faster than trying to plot directly from VW for some reason for me, plus it allows me to send files out to clients without having to do a separate export.

    As for scaling text, I always do it as page inches instead of point size. It just works better for me.

  6. Try adding a simple light dome to the renderworks lighting settings, and perhaps turn down the layer lighting options as well. Your rendering time will increase a bunch, but you'll have the ambient light to create the drapery pleats for rendering purposes.

    As for uplighting purposes, the problem is that you can't adjust softness and falloff levels very well for Renderworks lights. Or are you using Spotlight instruments, and trying to do it realistically there?

    Sometimes, when I'm doing what you're doing, is to use a Spotlight symbol, but modify it with a Renderworks light, so that I don't have to use focus points. Also, that allows me to adjust the falloff and spread of the light source independent of the lighting symbol I use. I usually have to crank those Renderworks lights up pretty high, and turn down the layer lighting options. Also, I find that the falloff settings can be a pain, so sometimes I use multiple Renderworks lights per Spotlight symbol to get the effect I want. I'll usually set them to a short falloff when I do that.

  7. Not a true RW issue, but I'm attempting to generate animations using FQRW views.

    Using the video compression codec, the animation process won't even start. OS error occurs.

    Using H.264 it starts, and then generates a different OS error.

    This is on my new MBPro running 2010.

    I'm sure that few other people try to even use this tool in VW, but if it's in the software, it would be helpful if it worked. It works fine in 2009 on my Xeon-based workstation.

  8. Make it a light emitting surface. :)

    Here's what I do:

    Front elevation, draw a rectangle the size of your screen matte over your real screen. Convert that to a 3D poly, so that effectively it's a plane. Drop on your screen image texture. Then Modify:Convert to Area Light. I think this converts it into two different new objects, and you might have to do a little tweaking, but I got some nice results that way.

    Be aware that it's going to jam up your rendering time a lot.

  9. I actually use this all the time, so it would be helpful to have PIO that I can use for just about any speaker. I wind up creating a duplicate custom symbol with a "coverage angle" class, as well as a "coverage distance arc" so that I can see quickly how my coverage is on arrays. It's been quite handy solving some strange venue hangs that I've had to do. Obviously it doesn't do a lot for tilted arrays, but in the quick 2D view it lets me see what I need to do before I drop into the array designer software to determine levels.

    Keep 'em coming, just started using your screen tool in 2010 and love using it so much more than all of my custom screen symbols.

  10. I took the plunge and ordered a new MBP.

    Does anyone know if there's a way to convert my PC-based license for VW/Renderworks/Spotlight over to mac, or am I stuck ordering a second license?

    I know I can run it in Bootcamp or Parallels, but as I understand it I'll still be stuck at the RAM limit doing that. Or am I incorrect?

    I know that the license allows you to install on a desktop and a laptop. Effectively, that's what I would be doing here, but they are two different platforms. I'd rather keep my PC-based design station, however.

    Anyone got any ideas? Should I just call NNA?

  11. I use it for set and scenic designs all the time. It's much better suited for proof of concept than ACAD or 3DS due to the hybrid 2D/3D environment. It's much easier to set up shop and construction drawings from VW. The renderings are okay, good enough for clients that would be looking for set designs. Camera views and the ease of working in perspective view are also great to show clients. Since I'm usually acting as an overall production designer, I find it's much easier for me to incorporate all of the technical elements from the departments of the gig into VW, from the lighting and audio designs to projection angles and sightlines.

    Certainly VW has it's bugs and failings, but between 3DS and ACAD, I'd go with VW anyday.

    What type of scenic designs is this person working on? She's certainly going to be better off with this product than the other options for TV/film designs. I might be able to offer more insite, but I'm crunched on time while getting ready to fly out on a gig which we used VW to design the scenic elements. :)

  12. Actually, I've discovered that my design station won't run I-tunes or Internet Explorer anymore when Vectorworks is running, so something nefarious is going on there. And of course it happened the week my Ipod burned up. I've always updated QT to the newest version and not had any issues, and VW still runs fine with the latest version of QT for me.

  13. Noticed today that a final rendering I did of a truss structure would not hold a rendering texture. Aluminum tubes would hold their texture and render fine, but the truss would not. All of these parts were in the "none" class. They would not texture until I moved them out of that class and assigned texture by class.

    Anyone else have this issue? What gives?

  14. Important point here: He's not discussing pre-stress, pre-form concrete for industrial/commercial applications. He's referring to a poured residential foundation with rebar. US residential codes are pretty lax, and they are local, when it refers to residential construction. No engineer required usually, so long as you follow the minimum best practices and codes for your city/county.

    I agree with Peter that Duplicate Along Path is a fine way, once you've for a base shape for rebar. Or Extrude along Path if you're not that worried about the texture of the rebar.

  15. That threw me off when I jumped from 12 as well. In fact, I called NNA for that one.

    Save them as favorites. That way you're not stuck with all of the libraries that VW ships with cluttering up your Resource Browser.

    Resource Browser, top right corner arrow icon on the "files" line. "Add new favorites file" or browse to a document you like, and then "Add current to favorites".

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