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Fergy

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  • Occupation
    Production Designer / Manager
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    Charlotte, NC, USA

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  1. It's not just an issue for you; I just discovered that even with the same scale, working over a 2D site plan layer in 3D layer doesn't unify unless you go into Legacy Tools, Enable, go to options, turn on Display Screen Objects, then Turn OFF Legacy Tools and it works as intended.
  2. It appears to be only half-on in 2022, so I personally had to go back and turn on legacy features to get it to work as I needed. It does not seem to align or project a 2D plan layer well with a 3D layer on top of it. It's not even visible as a greyed-out option for me. I go straight from Rotate Plan to Create Viewport. Opt+Cmd+L also does not work. I found that if I went in and enabled legacy, told VW to Display Screen Objects, then disabled legacy, it works as needed. So enabling and disabling don't work as intended either.
  3. Sorry I haven't replied; I'm not getting alerts to posts, despite my settings. OS 11.6. No issues with the VW2020 version. Maybe the 22 version is not holding my defined class settings. Just haven't had time to get into it again.
  4. It was in Spotlight version. A reboot solved it, but was really strange. I bounced back to 2020 to get the revisions done. Just opened that same file into 22. Started in Design Layer, was able to add curtain as needed, or convert it between P&D, Curtain, Border. Switched to Sheet Layer, and it disappears. Check classes, and they are viewable. Double-click viewport to go back to edit Design Layer, and curtain objects are no longer visible; only insertion point is there. Closing without saving and then reopening the file makes it visible again, but shuts down as soon as I repeat the flow to Sheet Layer and back. Create a new drawing with just two objects in it, and I cannot get it to repeat. Will try to dig in more later and will send a DM. Could just be an old file that's been beaten so many times that something is hinky in it.
  5. This is strange. Just trying 22 for the first time this AM, testing a file for an upcoming show made in 20. In Spotlight, Soft Goods tool works fine for Pipe and Drape and Border, but normal Curtain only creates an insertion point. Nothing is created in 2D or 3D mode other than an insertion point. Adding Track or Pipe inserts that object at the proper length and Z. HOWEVER, once I've cycled to a Viewport, and then back to the Design Layer, the Curtain AND Border options no longer appear other than insertion point. Pipe and drape option forces it to appear. Classes are all set to be viewable. Just for grins, opened same file in 21, and then 20 (Initial file was made in 20). Problem is the same on all. Worked last week before installation of 22. Just some strange coincidence? Literally opened the file to discover all of my softgoods were missing, just in time to confirm my rental order.
  6. Still happening in VW19 SP2. Continually having to re-select and add textures to objects between renders in different viewports. Making it impossible to get multi-viewport sheet layer renders done.
  7. Thanks! For now I'll just manually make it look like it's supposed to so I can get this design out to the client. Appreciate the response.
  8. 18'x91' screen. VW inserts 3 projectors for this, resulting in 150 px overlap. Want to increase to 4 projectors with 740 px overlap for a better blend. Increasing horizontal count and inserting projectors will not update. Projectors remain with the same overlap and just extend past the screen. Cannot overwrite values in any of the text boxes to alter this. Known bug? Operator error? Should I just give up and manually create this? It's never really worked well for this; no changes in 2018 from previous versions. Should be able to alter horizontal count and have it auto-update with the new overlap pixels, percentage and distance.
  9. Any idea on when this will be fixed? This is killing me. And the auto-classing of plug ins is excruciatingly annoying. Whoever decided that should be flogged. Most of us have huge lists of default classes we use, and now we have to go hunting and reclass every object we create.
  10. Previously, I'd click where I wanted the truss to start, hit 'Tab', enter length and/or angle, and truss would be created. This still works as it should for all other items that I can find. In fact, it still shows those two options when I start a truss. The moment I hit 'Tab', the truss tool deactivates and I'm back at my selection tool. This is maddening. Bug, or new "Feature"?
  11. Is AnimationWorks currently alive and supported? On the site, only Matt's sample video works; the rest have errors. And other links on the site are many years old, such as the C4D versions.
  12. On a related note, I try to install all of the libraries following the instructions. I get the "Starting Install" text and nothing ever happens after that. I've been stuck using the old libraries since 2014 was released because of this. I've followed the instructions by double-clicking, dragging into a window, and dragging onto the application icon. Same problem each time. Any tips?
  13. It also screws up the textures applied to any screen objects as the screen image. You have to pretend to edit the screen image to fix it. Just discovered it last week via the same issue.
  14. It's more on the modeling end, but I would absolutely love to have warping features like 3D Studio Max or others have, so that I can easily modify primitives instead of trying to edit NURBS or mesh surfaces. I've got a ton of scenic items that can't be created simply in VW so I have to create them in other software and then import them, usually resulting in monstrously bloated files. There are also a lot of issues with shadow rendering, at least that I've discovered, as well as a clunky Open GL rendering engine that doesn't render anything in groups well. I've complained about that for several versions, to no avail.
  15. I've had the same problem for years, version after version. Here's something else you'll notice: if you create a group within that drawing, and then double-click to edit the group while in OpenGL mode, you'll get a nice, rendered view, within that group. I believe it has to do with the render light inside the symbol because as soon as you insert the instrument, there's a light object in the model with 0 intensity. However, adding a couple of directional lights to the model for rendering purposes doesn't really solve the issue well.
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