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Turner

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Posts posted by Turner

  1. Hi everyone,

     

    Haven't used Vectorworks in years, but we've reinstalled as my daughter is getting interested in interior design.

     

    Anyway, we want to try to model our house, but I'm not sure how to build our main roof - it's two offset saltboxes with high walls to the back of the house...


    Here's an image... any help appreciated!

     

    thanks,

    Andrew

    roof-back.PNG

  2. Hi all-

    Can anyone point me to a tutorial to getting the photogrid to work?

    I've tried a bunch of different things.

    Ultimately, I'd like to use an .ies see the results on the grid... I can get everything in place and see that the light is working properly when I render the floor... however, no changes appear in the photogrid.

    thanks,

    Andrew

  3. Hi Peter, and thanks..

    But would I be able to insert a symbol of a recessed fixture (or vent, or whatever into some type of ceiling object and have it break the way a wall would?

    For the ceiling grid.. I'm assuming, then, I'd have to model it or use a scaled texture? Maybe cumbersome but I'd like to find out how to do it.

    Cheers,

    Andrew

  4. Hi all,

    Getting back into VW after some time away. Just hobby stuff so I'm not using it every day...

    Anyway, can anyone recommend best practices for creating (relatively generic) ceilings?

    Besides a "standard" ceiling, I'd like to be able to create a convincing drop ceiling grid as well as know how to create recessed lights in a standard ceiling.

    Any help greatly appreciated!

    thank you,

    Andrew

  5. Oh - hang on.

    I'm not sure I explained what I'm looking for, or not sure I understood what you said -

    I don't need to created the polys you see here (the tan ones) - each one of these existing objects are level, and I want to set the terrain heights -below- each corner, measured from the elevation of the deck (shown).

    Thanks-

    Andrew

  6. Hi.. ah... "G".

    Ok - I'll go with #1, then.

    I don't remember the specific errors but one was a procedure in which we are instructed to copy an element from a provided file and paste it into place; however, the scales are different, and the procedure doesn't work.

    I'm guessing that's one of them?

    The next few errors were also basically right in the beginning of CD #2 (Architect) and I gave up after a few, and being told that they would be replaced in September.

    I'll go back and try again, and take your word for now that the three errors I experienced are indeed the only ones.

    One other functional note - the player is kinda awful, at least on a Mac. Pausing and then playing sections often resulted in audio drop-out; I'm thinking that while the interactivity is nice, a quicktime video would work much more smoothly.

    Thanks,

    Andrew

  7. Ok, hold on.

    I got the "Super Bundle" (student) specifically because of the training CDs, and more importantly, for the architectural ones.

    The first one is ok, but the second - at least, as far as I got into it - is riddled with errors.

    If you call NNA they will confirm the errors/discrepancies and tell you they will be re-released in September.

    As far as helping yourself, well, that's also something one can do with manuals and forums [Wink]

    Based on the errors in the tutorials and the "odd things" v12 is currently doing, I'm considering a return until things are smoothed out.

    cheers,

    Andrew

  8. When an object is trimmed, the edge at which the trim occurs does not "close", i.e. it does not have a stroke.

    I can't seem to figure out 1) how to "close" the object, or 2) how to set the trim tool to automatically create "closed" objects.

    Any help appreciated!

    thx

    Andrew

  9. Hi George -

    "Think of Layers as "where" - like the floors of a building."

    Well, that's my problem - layer aren't really like that - if you create two layers, and change your viewpoint for one, the other remains as-was.

    I've never seen a building do that [Wink] but this, to me, prevents me from considering layers to be -anything- like floors of a building.

    I'm on V12 now - and while I understand that Viewports can present information, I'm far more interested in having multiple layers maintain a single viewpoint while letting me edit from that viewpoint.

    Seems to me like Classes are really more like layers, or, at least, "layers"...

    Am I missing something here?

    thx

    Andrew

    [ 03-14-2006, 12:26 PM: Message edited by: Turner ]

  10. Ok, this is driving me batty.

    I don't know how I'm really supposed to (nondestructively) get rid of layer links anyway...

    But I've been fooling with this file, which was originally done in v8.5, all day long, and cannot figure out how to get it "working".

    http://www.turnerdesign.com/vectorworks

    If anyone can give me some kind of clue how to get rid of the layer links in this file I'll... I'll... I'll send pie, or something...

    thx

    Andrew

  11. Hi George... fancy seeing you here!

    1) Yes, I am changing layer/class assignment by OIP. I am saving the changes pretty frequently... old habit [Wink]

    2) I think the layer/class was hidden - I'll have to check - but even so, shouldn't something designated as "hidden" remain so even if the layer on which it resides is active?

    thx

    Andrew

  12. Hi -

    I'm on VW 12.0.1 on OSX, 10.3.9.

    Having worked since about 11:00 on an older file, having saved it as v12, I've lost a LOT of changes-

    My original document is a deck on my home, and I'm taking all individual elements (e.g. footings, stairs), moving them to a single layer, and assigning them to classes.

    I left the old layers in place "just in case" -

    But after opening the file again, I found many elements reverted back to the layers they had been on, and have reverted back to their visibility settings as well.

    [edit] Also, why is it that certain things on a layer disappear unless the layer is active?

    Any thoughts?

    thx

    Andrew

    [ 03-14-2006, 02:12 PM: Message edited by: Turner ]

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