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Tim Chrisman

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  1. Wow! I've never heard of Landru plugins before but this looks like it exactly solves my problem! Thanks!
  2. Hey y'all, I want to see how everyone else is drawing curved LED Walls with custom graphics for client renderings. Currently, what I am doing is one of two things. 1: I create several LED screen objects with 1 module width by whatever module height I need then duplicating and rotating those to create a contiguous surface. For example a (roughly) 16x9 LED Wall would have 10 individual led screen objects set at 6 modules tall. What I would then do is take my custom graphic in photoshop, create slices at the dimensions for each of those objects individually and then applying the individual array images one by one. This is fairly effective; however, it is incredibly time consuming and usually isn't worth the effort unless I'm doing a curved wall with multiple curves. 2: I do the above steps to get the dimensions of my wall correct and then I create a polyline with the curve of my wall and extrude it, using that as the surface for my graphic texture. This is effective, but it only works on walls with constant curvature, and if I have another curve thrown in there, the texture does not apply correctly. The other drawback is that you lose out on the realism of seeing where the panels start and stop, being as it is a constant curve. What I would really love to see is VW incorporate a curvature feature in the object info pallet that would do all that for you as well as make your array imagery appear continuous along the length of the curved wall. Or if there was a way to create all those individual wall objects together and combine them to form a continuous screen object that you could then apply an array image to. Please drop your thoughts and suggestions on how I can speed up my workflow when it comes to rendering custom walls like this.
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